Cinematics Technical Designer - FTC 16 Months

10 Months ago • 3 Years +

Job Summary

Job Description

Cinematics Technical Designer needed with 3+ years experience in game engine, cinematic assets production, game development frameworks, and real-time workflows.
Must have:
  • Game Engine
  • Cinematic Assets
  • Game Dev Frameworks
  • Real-time Workflows
Good to have:
  • Autodesk Maya
  • MotionBuilder
  • 3dsMax
  • Blender

Job Details

About the job

The Growth Marketing Content Production Team plans, creates, and delivers compelling creative content to empower EA’s brand go-to-market strategies across global channels. Our industry-leading expertise in computer graphics and design, VFX, storytelling and editorial, directing, and producing delivers content that represents and expands our franchise strategies, expands lore and gameplay insight, and brings call-to-action excitement to our fans and players around the world.

This is a fixed term contract for 16 months

Job Description

You will be the face of new tools and technologies. If it’s a game engine, you can make it work regardless of which one it is.

You will partner with a creative team of artists to ensure our marketing assets are delivered to the highest quality and compete on a world class level. You will support our artists and make sure they can be as creative and productive as possible so that technical problems do not stand in their way. You may also contribute to shot layout, technical application, animation, FX and rendering to achieve the final creative vision as set forward by your Art/Creative Director.

Responsibilities

  • Help setting up cinematic shots, lookdev scenes, and reusable prefabs.
  • Understand, review, and improve existing node-based visual scripting logic for game entities and rendering processes, and designing and implementing new logic when needed.
  • Identify technical problems and propose solutions
  • Adapt to artistic and technical constraints to provide a workflow for cinematic artists on a per project basis
  • Provide hands-on support to artists and engineers regarding asset performance and validation
  • Provide feedback to artists and external partners
  • Review creative process and identify opportunities for tool improvements (per project)
  • Solve technical issues in the 3d asset pipeline
  • Work with partner studios to share technology and best practices
  • Work with artists and programmers to create 3D art and make sure assets are integrated at its highest quality.
  • You will be reporting to the Senior Operations Manager

Qualifications

  • Minimum 3 years’ experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics
  • Experience within a game engine (Frostbite, Unreal, Unity, or similar)
  • Experience producing outstanding cinematic assets
  • Experience with game development frameworks and methodologies
  • Experience with real-time workflows and the technical hurdles/limitations associated

Bonus Skills

  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.
  • Experience developing custom tools for Digital content creation (DCC)
  • Knowledge of high-level coding language. (Python, C#, mel scripting)
  • Experience with version control systems such as Perforce, Git, or Shotgrid (Flow Production Tracking).

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