Engine Physics Programmer

4 Months ago • All levels • Physics Engine

About the job

Job Description

Engine Physics Programmer needed for complex vehicle simulations in a custom game engine. Strong C++ and math skills are essential.
Must have:
  • C++ Knowledge
  • OO Design
  • Math Skills
  • Physics Engine
Good to have:
  • Game Industry
  • Server/Client
  • Multi-threaded
  • Modding Experience
Perks:
  • Profit-Sharing
  • Relocation Package
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About the job

Vehicles play a very important role in our games. Therefore, we hope to appeal to someone who likes complex physics problems that are associated with multiplayer and modding on a custom engine. If you want to do physics engine and advanced simulations, seize the chance to be part of something extraordinary and join us now! You can read this article to get an idea of how complex vehicle simulation is.


Job Description

Your main task will be to contribute to the research and development of our new Enfusion Engine, which is serving as the technical backbone of our future games. You'll be working with the physical engine we use in our games and will help other teams by delivering fast and accurate physical simulations. You'll also be working on the technologies and tools used for creating large-scale game environments, as well as on tools that our community will use for creating their own mods.


Requirements

  • Routine C++ knowledge
  • Strong understanding of OO design
  • Math and linear algebra skills
  • Teamwork and communication skills
  • Good spoken and written English
  • Experience with any existing physics simulation engine (PhysX, Bullet, Havok, Box2D, etc.)
  • Orientation with highly performable and optimized code


Welcomed skills

  • Previous experience in the game industry
  • Passion for video games
  • Experience with server/client architecture and multi-threaded systems


Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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