Senior Tools Programmer

3 Months ago • 5 Years + • UI/UX Design • Frontend Development

Job Summary

Job Description

The Senior Tools Programmer will design, implement, and maintain the user interface for the editor and other tools within the VRAGE3 engine for Space Engineers 2. This role involves developing AAA-quality UI for internal and public use across various platforms. Responsibilities include enhancing existing tools, ensuring proper functionality, and collaborating with colleagues. The position offers a balance of remote and on-site work options in Prague, or fully remote work.
Must have:
  • 5+ years game dev experience
  • C#, .NET, WPF, Visual Studio
  • Game engine knowledge (user level)
  • Strong communication skills
  • UI development for Space Engineers 2
Good to have:
  • UI design experience
  • Design patterns, unit testing
  • Automated UI testing
  • Advanced math/physics
  • Mentoring experience
Perks:
  • International team
  • Friendly environment
  • Work on successful games
  • Bonuses
  • Modern offices
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company events

Job Details

We are looking for top talent

We are searching for a highly skilled Senior Tools Programmer. You will be responsible for designing, implementing, enhancing and ensuring the proper functioning of the user-interfacing part of the editor and other VRAGE3 engine tools in Space Engineers 2, to various platforms.
This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.

Requirements:

  • Skilled and experienced programmer (5+ years of professional game development experience)
  • Experience in mentoring colleagues (5 years)
  • Knowledge of C#, .Net platform,WPF, Visual Studio, Blend
  • Knowledge of any game engine (Unity, Unreal..) at least on user level
  • Strong communication skills
  • Ability to understand and account for user needs
  • Advanced English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • Experience with UI design
  • Experience with design patterns, unit testing
  • Experience with automatic UI testing
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Develop AAA user-interfacing part of the editor and other engine tools for Space Engineers 2 and/or VRAGE3 to be used internally in company or for the public community.

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Programming task (completed at home)
  4. Task evaluation
  5. Interview with the Team Leader, Technical Director, and HR
  6. Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

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About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

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