Lighting Artist II

4 Weeks ago • 2-5 Years • Technical Art • $92,600 PA - $145,600 PA

Job Summary

Job Description

Electronic Arts is seeking an experienced Lighting Artist II to join the Skate team. This role involves collaborating with various teams to maintain visual quality, performance, and narrative in an open-world game. Responsibilities include translating concept art into in-engine lighting, participating in art reviews, and incorporating feedback. The ideal candidate possesses 2+ years of game development experience, strong artistic sensibilities, and experience with game engines like Unreal or Unity. Systemic lighting practices, debug, and optimization are also crucial. The position offers hybrid and remote work options across North America.
Must have:
  • 2+ years game dev experience
  • Strong artistic sensibilities
  • Game engine experience (Unreal, Unity)
  • Systemic lighting practices
  • Collaboration skills
Perks:
  • Paid time off
  • Sick time
  • Paid holidays
  • Paid parental leave
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) (US)
  • Retirement plan (BC)
  • Bonus and equity (potential)

Job Details

Location:Hybrid and Remote work options available across most North America locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Lighting Artist II to join the Skate team. You will report to Nathaniel Johnson.

Responsibilities:

  • Collaborate with Content Directors, Technical Artists and Engineers to maintain visual quality, performance and narrative.

  • Translate concept art and reference materials to in-engine lighting content for an open world game.

  • Participate in team art reviews with Art and Content Directors.

  • Process and incorporate important feedback into your work.

Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of them and are comfortable opening a dialog to be considered.

  • 2+ years of experience in game development and/or 1 full development cycle on a production team in a junior-intermediate Lighter role.

  • Strong artistic sensibilities and knowledge of lighting foundations: visual composition, light and color theory, photographic principles and storytelling techniques.

  • Experience lighting in a game engine such as Unreal, Unity, etc.

  • 2+ years of experience with systemic and/or efficient lighting practices and lighting debug and optimization processes..

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $89,300 - $123,000 CAD

  • California (depending on location e.g. Los Angeles vs. Sacramento)

    • $103,200 - $145,600 USD

  • Washington (depending on location e.g. Seattle vs. Spokane)

    • $92,600 - $135,600 USD

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Full Circle is an AAA video game development studio, founded in 2021. We are Electronic Arts’ first fully remote studio, with talented team members based across North America and beyond.

Right now, Full Circle is working on skate.™, the highly anticipated next evolution of the world-class Skate™ franchise. We’re set to deliver an experience that will embrace everything our community found special about the previous games, and take it to the next level.

It’s our mission to create great games and have fun while doing it. Our culture is rooted in radical transparency, authenticity, and a commitment to always finding the fun. We believe in building safe and inclusive communities for our players and our people, and that doing things a little differently is never a bad thing. 

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