This is a 3 month contract role starting March 2025.
We are looking for a talented 3D Character Artist to create interesting, diverse human characters and to help establish benchmarks & workflows for in-game character models.
You have the skill and attention to detail to capture a character’s history and personality in your sculpts. You know what it takes to create vivid characters that still meet the needs of game design and animation. You can sculpt from reference materials, blueprints, concept art and photo-bash material.
You will work closely with our Art Director, Designers, Tech Artists and Animators to set visual and technical benchmarks for in-game characters. You’ll develop outsource specifications for characters, then review and direct the quality of outsourced work so that standards are maintained.
A high level of proficiency at sculpting, modelling, UV layout and texturing of characters
Experience working with technologies such as ZBrush, Maya and Mudbox
Experience in creating clean topology for character surface deformation
Documentation skills and the ability to communicate your processes to others
An understanding of how human characters express themselves through their physicality, clothing, expression and personal style
Awareness of current industry trends and techniques
Experience with Maya and LOD / retopologising process.
Desired Experience
Understanding of the compromises and constraints inherent in the production of ingame art
Experience in Substance Painter or similar tools for creating ingame PBR materials
Expertise working on and developing in engine shaders
Experience in Unreal 4 Editor
An understanding of historical and contemporary fashion and style
For this position we will need to see a demonstration of your talents, so include links to any demos or projects that you’d like to show us
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