Romero Games Ltd is looking for an inspiring and creative Senior Props Artist to join our growing team. As our Senior Props Artist you will work alongside our Hard-Surface and Lead Artist to bring unique visual worlds and experiences for players on PC and consoles. We are looking for an individual with experience, vision, and passion for creating cutting edge games. As part of an independent development studio, you will have a significant impact and contribute on multiple levels to the games we make.
Ideally, you can relocate to join us in Galway, Ireland, but a remote role is also possible for the right candidate in a European timezone. In your cover letter or email, please note your preference (remote/hybrid/onsite in Galway).
The target start date for this position is October 2024.
Please note: This is not an entry level position.
Create high-quality, realistic 3D models of environment props, vehicles, military props and hero assets ensuring they meet the visual and technical requirements of the project
Model, texture, and optimize organic and hard-surface assets for Unreal 5, paying great attention to detail and authenticity
Collaborate closely with the art team to translate concept art and design references into detailed 3D assets
Be able to provide feedback,own ideas and engine implementation and adjustments where needed
Collaborate closely with the art and tech art team to meet project needs
Communicate, mentor and provide guidance to other artists
Keep up-to-date with industry trends, emerging technologies, and cutting-edge tools related to props and hard-surface modelling as well as real-time rendering
Understand technical restraints while seeking out innovative solutions
At least 6 years of proven Unreal experience and worked on one AAA title
Proficiency in 3D modelling, texturing, and optimization techniques for hard-surface assets, demonstrating a strong portfolio showcasing your work
Professional experience in UE5 Nanite workflows, pipelines and blueprint creation
Expertise in industry-standard software such as Maya, 3ds Max, Blender, ZBrush, and Substance Painter for asset creation and texturing
Strong texturing and material definition skills, understanding of PBR pipelines and colors
Excellent communication and collaboration skills to work effectively with cross-functional teams
Subversion software knowledge of P4, SVN or Git
Advanced knowledge of procedural material creation
Experience with modular prop creation is a plus
Experience in creating art documentation
FPS development experience and working in a remote team environment
Candidates will be required to provide a portfolio and explanation of what work was done on the portfolio projects.
Ownership. Everyone in the company benefits from ownership in the company. Every full-time Romero Games employee is given a stake. (This benefit is not open to contractors.)
Vacation: Time off for vacation. Five weeks vacation per year + 10 national holidays. Extra vacation days after 5 and 10 years of service.
Hybrid Working. Flexible working hours, including work-from-home and remote work.
Sabbaticals: At 5+ years, should you choose to take unpaid time for a personal project, we will cover 20% of your pay provided that it is in your area of interest.
Premium Health. Premium health benefits, plus extended healthcare coverage.
Fertility Leave: For employees undergoing IVF treatment, surrogacy or other forms of fertility treatment, two days per cycle for recovery or travel.
Relocation assistance. Flexible start dates, relocation reimbursement and assistance in finding housing.
Life-Friendly Policies: We understand that work is one of the things that you do and that life happens. We have a long and consistent pattern of life-friendly management, whether taking your kids to creche, assisting your parents with an appointment, or taking your pet to the vet.
Menopause: Up to five days off per year for appointments or recovery days.
Clothing Assistance Program: A financial support for people going through a major life event such a pregnancy or gender affirming care.
Compassionate Leave / Bereavement. We support employees by offering paid time off during bereavement for immediate family. This includes loss of pregnancy, including the loss of surrogate pregnancy.
Parental Leave and Support. Family-focused benefits include fully paid maternity and paternity leave and flexible work hours. Most people here are parents. We get it.
Professional Development: World-class workshops on accessibility, diversity, design and more, from internationally recognized experts.
Social Events. Regular social events such as pub nights (including online pub nights), holiday parties, barbecues and conferences, with accommodation and travel covered by us.
Expert Speakers. Monthly insider expert seminars with renowned creators such as John Carmack, Rhianna Pratchett (Tomb Raider), Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more.
Bike to Work Programme: Within Ireland, using the Bike-to-Work government initiative, employees obtain a brand new bike and safety equipment worth up to €1,250 for a regular bike, and up to €1,500 for an electric bike. The scheme covers your new bike and gear, saving 52% of the retail price of bike and equipment.