FX Artist

10 Months ago • 3 Years +

Job Description

As an FX Artist at MY.GAMES, you will be responsible for creating full-cycle effects for mobile games, including the overall look, mechanics, particle setup, and texture creation. You will design and integrate effects of varying complexity, working with Unity's particle system and collaborating with other VFX artists, game designers, and programmers. You will also have the opportunity to create effects in different styles, primarily realistic, but also 2D effects when needed.
Good To Have:
  • Understanding of principles in related fields: programming, game design, technical design, animation
  • Ability to write shaders or create them in Unity Shader Graph
  • Experience using third-party particle rendering programs (Particle Flow, Fume FX, AfterBurn, etc.) to create frame sequences
  • Experience working on stylistically similar mobile projects
  • Experience creating and texturing 3D models
Must Have:
  • Knowledge of the mobile gaming market and its trends
  • Excellent skills in composition, color, timing, and dynamics
  • 3 years of experience creating effects for mobile games
  • Expert skills creating and optimizing effects in Unity Particle System
  • Expert skills working with graphic editors for texture creation
  • Ability to create animated textures (frame sequences)
  • Experience working with shaders
  • Current portfolio with examples of work
Perks:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than 40 in-house and partner studios
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

Add these skills to join the top 1% applicants for this job

unity
data-structures
texturing
composition
rendering
real-time-vfx

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, HAWKED – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE, Serbia, and Georgia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Create full-cycle effects (including the overall look, mechanics, particle setup, texture creation)
  • Design and integrate effects of varying complexity — including the most complex and innovative ones in the field
  • Create effects in different styles, primarily realistic, but also 2D effects when needed
  • Work with Unity's particle system
  • Collaborate with other VFX artists, game designers, and programmers
What you need to succeed:
  • Knowledge of the mobile gaming market and its trends
  • Excellent skills in composition, color, timing, and dynamics
  • 3 years of experience creating effects for mobile games
  • Expert skills creating and optimizing effects in Unity Particle System
  • Expert skills working with graphic editors for texture creation
  • Ability to create animated textures (frame sequences)
  • Experience working with shaders
  • A current portfolio with examples of work
Nice to have:
  • Understanding of principles in related fields: programming, game design, technical design, animation
  • Ability to write shaders or create them in Unity Shader Graph
  • Experience using third-party particle rendering programs (Particle Flow, Fume FX, AfterBurn, etc.) to create frame sequences
  • Experience working on stylistically similar mobile projects
  • Experience creating and texturing 3D models
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than 40 in-house and partner studios
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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