FX Artist

3 Hours ago • 3 Years +

About the job

SummaryBy Outscal

MY.GAMES seeks an FX Artist with 3+ years of experience in mobile game effects. Must have expertise in Unity Particle System, texture creation, and animation. Knowledge of shaders and a portfolio showcasing impressive effects are essential.

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, HAWKED – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE, Serbia, and Georgia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Create full-cycle effects (including the overall look, mechanics, particle setup, texture creation)
  • Design and integrate effects of varying complexity — including the most complex and innovative ones in the field
  • Create effects in different styles, primarily realistic, but also 2D effects when needed
  • Work with Unity's particle system
  • Collaborate with other VFX artists, game designers, and programmers
What you need to succeed:
  • Knowledge of the mobile gaming market and its trends
  • Excellent skills in composition, color, timing, and dynamics
  • 3 years of experience creating effects for mobile games
  • Expert skills creating and optimizing effects in Unity Particle System
  • Expert skills working with graphic editors for texture creation
  • Ability to create animated textures (frame sequences)
  • Experience working with shaders
  • A current portfolio with examples of work
Nice to have:
  • Understanding of principles in related fields: programming, game design, technical design, animation
  • Ability to write shaders or create them in Unity Shader Graph
  • Experience using third-party particle rendering programs (Particle Flow, Fume FX, AfterBurn, etc.) to create frame sequences
  • Experience working on stylistically similar mobile projects
  • Experience creating and texturing 3D models
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than 40 in-house and partner studios
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

About The Company

Worldwide (Remote)

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