Game Systems Engineer

3 Weeks ago • 3 Years +

About the job

About the job

  • Our team creates the backbone upon which the rest of the design team authors our game's missions, random events, ambient life, and everything in between. Additionally, we create tools to facilitate said authoring, improve iteration times and increase the productivity of all teams, not just the design department.
  • We assume responsibility for programming the design team's systems, creating code which is often complex and intricate - both for single player and online content. That responsibility also extends to the analyzation and optimization of code created by our teammates and us.
  • Our ability to implement design centric systems directly allows us to quickly iterate on new features and ideas, often with less of a dependence on the programming team. This frees both departments up from potential bottlenecks.
  • As our systems affect many other teams and departments, we are proficient in both inter- and intra-studio communication, relying on and providing feedback to other teams, ultimately empowering us to create the immersive worlds we are known for., Design and implement systems that make up the backbone of the framework running content in our games.
  • Help to define the structure and flow of data across multiple data-driven systems and domains.
  • Work as part of the design department and with the code team to help shape the C++/C# interface.
  • Identify and fix memory and performance issues.
  • Help define code standards, work processes, and look after the overall code quality.

Software architecture/programming related degree is a huge plus., Experience working with C# and scripting in C#.

  • 3+ years experience.
  • Knowledge of language principles and architectural patterns.
  • Experience with large scale refactors.
  • Experience working on complex data-driven systems.
  • Ability to define a clear set of requirements for solving a specific software engineering problem.
  • Ability to write clean and robust code that can serve as an example for others trying to solve similar problems.
  • Real passion for game development and software architecture., Demonstrable experience of working on large scale software projects.

At Rockstar Games, we create world-class entertainment experiences.

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar Dundee is looking for talented developers whose skill set combines technical excellence with a passion for making games. As part of the Design/Scripting team you will be developing script framework and coding gameplay systems. You will be required to engage with a range of classic game programming areas such as AI, physics, animation, UI, and data management among others.

This is a full-time, permanent and in-office position based in Rockstar's unique game development studio in the heart of Dundee, Scotland.

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