Technical Artist

6 Months ago • 1 Years + • Technical Art

Job Summary

Job Description

Technical Artist with 1+ years experience in shaders programming, Unity, C# and gamedev math required.
Must have:
  • Shader Programming
  • Unity Experience
  • C# Proficiency
  • Gamedev Maths
Good to have:
  • 3D Modeling
  • Audio Programming
  • Artistic Sense
  • DE/JP/ZH/KO/ES
Perks:
  • Remote Work
  • Elastic Hours

Job Details

About the job

Position type - Contract

Salary - 4500 - 8500€/month (Assuming 176 work-hours/month)


About the project

The game is a fantasy city builder-god game hybrid, set in an original fantasy world, where you can not control your units directly, you have to motivate them to act. We are targeting PC release first, then tablet/mobile. And no, no NFTs, it's an old-fashioned pay-get game model. You would be joining 9-person team of artists and programmers.


About the position

Are you in search of a new project to join? Do you feel passionate about games, animation, and paying rent? Want to try doing it the INDIE way? Want me to stop asking questions? How about joining our team, and telling me that straight to my face!


We are searching for a shader specialist to join our team, to help bring concept artists vision into our game. Your first tasks will include working on grass/foliage simulation, terrain generation and tiling, rotation shaders, and color correction.


Please note, we are not interested in interns/fresh graduates for this position.


Requirements

Must haves

  • Industry experience - 1+ released games
  • Shaders programming experience - Provide examples
  • English - Communicative
  • Unity experience - 1+ shipped games
  • C# proficiency
  • Good grasp of gamedev maths - Yes, seriously
  • Ability to work independently

Nice to haves

  • 3d modelling experience - link portfolio
  • Audio programming experience - any
  • Good artistic sense
  • Ability to speak DE/JP/ZH/KO/ES - Proficient (C1+)


Benefits

  • Remote 100% (and will remain remote)
  • Startup atmosphere, small team (9 people)
  • Elastic working hours
  • No micromanagement, just tasks to be completed after establishing their expected effort, with check ins twice a week
  • 1 stage recruitment


Other

Team tools: Git, Notion, Google Drive, Google Docs, Miro, Figma, Unity

Communications: Discord

Timezone: We are open to candidates from any location, but most of the team is in european and american timezones.


To apply

Please send an email to jobs@cancancanaman.com , with "[graphics] your name" as the subject line. (for example "[graphics] john smith"). Provide a link to your portfolio and attach CV in pdf form, (no need for cover letter, keep email text under 100 words). Applications not following this schema won't be seen. We use it to filter out bots.

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Indie video game company - Can can a man? Of course it can.



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