Lead 2D Artist - ExDev

1 Month ago • 3-5 Years • 2D Art • $83,000 PA - $113,000 PA

Job Summary

Job Description

Ripple Effect Studios, part of EA's Battlefield franchise, seeks a Lead 2D Artist to oversee the quality and artistic consistency of externally developed 2D cosmetics (player cards, vehicle decals, etc.). This role involves creating detailed asset briefs, guiding external artists, providing feedback, and developing workflows. The successful candidate will manage a backlog, delegate tasks, and maintain documentation. Some time will be dedicated to creating assets to maintain skill sharpness. The position offers hybrid work options in Vancouver and requires strong 2D art skills, experience with external partners, and a talent for mentoring.
Must have:
  • 3+ years live service game experience with external partners
  • Mastery of Photoshop, Illustrator, InDesign
  • Experience with color theory, typography, layout, motion design
  • Backlog management, task delegation, and workflow development
  • Mentoring and supporting external artists
Good to have:
  • UI/UX prototyping tools (Figma, Adobe XD, etc.)
  • Understanding and communication of art styles
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave
  • Extended health/dental/vision coverage
  • Retirement plan
  • Bonus and equity (potential)

Job Details

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a Lead 2D Artist - ExDev to oversee the quality and artistic consistency of externally developed 2D cosmetics. Think Player Cards, Vehicle & Weapon decals, and dog tags, items our players use to personalize their appearance on the battlefield. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.

What you will do:

  • You will distill seasonal theming creative into detailed asset briefs to guide the creation of 2D cosmetics.

  • You will support external artists by teaching and troubleshooting assets through written feedback and direct conversation, helping them reach quality.

  • While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.

  • Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

  • As a Lead, you will also help evolve workflows and processes for external development of 2D assets & iconography while maintaining documentation about best practices.

The skills you will need:

  • 3+ years of experience working on a live service game team, collaborating in some capacity with external partners.

  • Experience with color theory, typography, layout, user flow, and motion design principles.

  • Mastery of static asset creation tools such as Photoshop, Illustrator and InDesign.

  • Familiarity with UI/UX prototyping tools such as FIGMA, Adobe XD, Sketch or InVision.

  • A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.

  • Experience managing a backlog, working with estimates and delegating tasks to others.

  • Experience managing outsource or co-dev relationships

  • Understand, match, and communicate art styles.

Next Steps:

Apply online with a résumé and portfolio.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $107,600 - $147,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

Los Angeles, California, United States (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

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