The Lead Level Designer will spearhead the creation of engaging points of interest and levels, focusing on compelling gameplay spaces. They will develop and mentor the design team, fostering career growth and enhancing the team’s capabilities. The role involves hands-on work, when needed, to set a high-quality standard by example. They will also contribute to strategic decisions, ensuring the team targets the right elements, and collaborate with production to manage and assess design tasks effectively.
The Design Team is a multi-disciplinary group focused on the delivery of compelling player experiences through ideation, iteration, and implementation. The team is passionate about finding creative solutions to design challenges and responsible for filtering the game vision into individual features, levels, combat, quests and encounters. Collaborating closely with all other disciplines, the design team supports features throughout the full development lifecycle to ensure high-quality experiences are delivered on schedule.
At Sharkmob we want you to be the best you can be. That is why in this role we will help you to learn and develop skills in:
Sharkmob London is a brand-new AAA studio in the heart of London, with aspirations to build one of the largest and most creatively ambitious development teams in the world. Just like the original Sharkmob studio in Malmö, Sharkmob London was founded by a team of industry veterans. As a part of Tencent Games we have the experience, backing, and ambition to build the games of the future!
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets – because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least – having fun!
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Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!
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