Ligter/ Look Dvelopment Artist

1 Month ago • 2 Years + • $60,000 PA - $90,000 PA

Job Summary

Job Description

The Lighting Artist will be responsible for creating high-quality environment scenes for the game. This involves lighting scenes, adjusting shaders and textures, and creating models/assets. Responsibilities include artistic and technical knowledge of runtime lighting, light baking, and optimization techniques. The role also includes composing scenes using game engines, creating and adjusting textures, and ensuring environments are visually and gameplay-wise compelling. Additional responsibilities include look development, texturing, 3D modeling, working with developers, and other game development tasks. Furthermore, the role entails performing special projects, providing feedback, and sharing information.
Must have:
  • 2+ years experience in lighting, look development, texturing and materializing.
  • Strong knowledge of light baking, lightmap and lighting optimization techniques.
  • Good foundation in art and design, including composition, form and color theory.
Good to have:
  • Experience teaching Art, and Environment Art in particular, online or in person
  • Art Leadership experience
  • Houdini Experience
Perks:
  • 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
  • 401(k) with employer match
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • A bonus may be provided based on business performance.

Job Details

** This is a hybrid position and required to work in CA.**


About us:

GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.


Position Summary:

The Lighting Artist will be responsible for creating high quality environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also personally creating models and assets when necessary.


Responsibilities: 

Lighting

  • Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
  • Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.

Composing Scenes

  • Setting up scenes and lighting using the specified game engine
  • Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
  • Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective

Look Development, Texturing and 3D Modeling

  • Responsible for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
  • Help develop 3D models when needed based on concept art or other specifications to be game ready.
  • Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting
  • Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look
  • Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.

Other Game Development Tasks

  • Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole
  • Help out with design, or testing when necessary
  • Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation

Other & Miscellaneous

  • Perform special projects and other miscellaneous duties that are assigned by upper management
  • Test prototypes of future game titles to provide constructive feedback
  • Other tasks as assigned


Requirements and Skills:
  • 2+ years professional experience lighting, look development, texturing and materializing both character and environments using Maya, Zbrush, Photoshop, Substance Designer/Painter and Unreal / Unity. (or equivalent 3D and 2D programs)
  • Strong knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.Intensive experience working with game engines
  • Good foundation in art and design, includes composition, form and color theory.
  • Strong understanding of architecture and city planning
  • Fluent with Photoshop, Substance Suite and ability to paint textures
  • Knowledge of managing art assets for games in clean organization
  • Experience setting up 3D scenes and lighting
  • Good communication skills—able to help others and ask for help when needed. Being proactive in sharing info and assets
  • Great team-player attitude—being flexible with new ideas, being open to direction and changes. Listening to team mates
  • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines

Additional Qualifications:

  • Experience teaching Art, and Environment Art in particular, online or in person
  • Art Leadership experience
  • Houdini Experience


Why you want to work here: 

At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.

    Perks:

    • 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
    • 401(k) with employer match
    • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
    • A bonus may be provided based on business performance.


    Business hour: 10:00 AM - 7:00 PM in Pacific Time


    Salary Range: $60,000 - $90,000 per year


    IMPORTANT MESSAGE:
    GungHo Online Entertainment America, Inc. will never request job applicants to send money, make purchases, or download software under any circumstances, including as part of the hiring process or any communication with the company. To avoid potential fraud and other cybercrimes, please do not respond to any such requests.

    Similar Jobs

    Double Eleven - Associate Lead Programmer (C++ / Proprietary Engine)

    Double Eleven

    Middlesbrough, England, United Kingdom (Hybrid)
    3 Months ago
    Steel City Interactive - Lead Economies Designer

    Steel City Interactive

    Sheffield, England, United Kingdom (Hybrid)
    1 Month ago
    Blinkhealth - Pharmacy Prior Authorization Specialist

    Blinkhealth

    Pittsburgh, Pennsylvania, United States (On-Site)
    3 Weeks ago
    Neolytix - Team Lead Full Stack Developer - Voice Transcription Platform

    Neolytix

    Gurugram, Haryana, India (On-Site)
    1 Month ago
    Netflix - Localization Producer, UCAN Nonfiction

    Netflix

    Los Angeles, California, United States (On-Site)
    5 Months ago

    Get notifed when new similar jobs are uploaded

    Similar Skill Jobs

    Jane Street - Software Engineer

    Jane Street

    Singapore (On-Site)
    1 Month ago
    DraftKings - Senior Software Engineer, Frontend

    DraftKings

    Bulgaria (Remote)
    2 Months ago
    Epic Games - Audio Director

    Epic Games

    (On-Site)
    2 Months ago
    Qualcomm - GPU Physical Design Engineer- Floorplanning

    Qualcomm

    San Diego, California, United States (On-Site)
    1 Month ago
    Qualcomm - RTL Design(DSP)-Sr

    Qualcomm

    Bengaluru, Karnataka, India (On-Site)
    1 Month ago
    plexonic games - VFX Production Coordinator

    plexonic games

    India (On-Site)
    1 Month ago
    Tesla - Delivery Advisor

    Tesla

    Greenhithe, England, United Kingdom (On-Site)
    5 Months ago
    Penumbrainc - Facilities HVAC Tech I

    Penumbrainc

    Alameda, California, United States (On-Site)
    8 Months ago
    DraftKings - Lead Network Engineer

    DraftKings

    Ireland (Remote)
    4 Months ago
    Riot Games - Project Coordinator, Wild Rift

    Riot Games

    Shanghai, China (On-Site)
    1 Month ago

    Get notifed when new similar jobs are uploaded

    Jobs in Redondo Beach, California, United States

    Nice - Senior Client Services Project Manager

    Nice

    Atlanta, Georgia, United States (Hybrid)
    3 Days ago
    Epic Games - Compliance Assurance Lead

    Epic Games

    Cary, North Carolina, United States (On-Site)
    6 Months ago
    Scientific Games - Advanced Tech Ops Engineer

    Scientific Games

    United States (On-Site)
    3 Months ago
    Apollo - Staff Product Designer

    Apollo

    United States (Remote)
    3 Months ago
    zoox - Senior Machine Learning Engineer - Perception

    zoox

    Foster City, California, United States (Hybrid)
    1 Month ago
    bytedance - Indirect Tax Manager - US (Seattle)

    bytedance

    Seattle, Washington, United States (On-Site)
    2 Months ago
    Nintendo - Manager, Internal Audit

    Nintendo

    Redmond, Washington, United States (Hybrid)
    2 Months ago
    Take-Two Interactive - Senior Manager, Operations

    Take-Two Interactive

    New York, New York, United States (On-Site)
    2 Weeks ago
    Bebopbee - Lead Product Manager

    Bebopbee

    Palo Alto, California, United States (Remote)
    1 Month ago
    Car Gurus - Payroll Analyst

    Car Gurus

    Boston, Massachusetts, United States (Hybrid)
    1 Month ago

    Get notifed when new similar jobs are uploaded

    Similar Category Jobs

    Looks like we're out of matches

    Set up an alert and we'll send you similar jobs the moment they appear!

    About The Company

    Redondo Beach, California, United States (Hybrid)

    Redondo Beach, California, United States (Hybrid)

    Redondo Beach, California, United States (Hybrid)

    Redondo Beach, California, United States (Hybrid)

    View All Jobs

    Get notified when new jobs are added by GungHo

    Level Up Your Career in Game Development!

    Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

    Job Common Plug