Principal Server Engineer - Unannounced Project

1 Month ago • 6-8 Years • Backend Development

About the job

Summary

Scopely is seeking a Principal Server Engineer to join their unannounced project in Spain on a hybrid/remote basis. The role involves leading the optimization and refactoring of backend services, focusing on performance, scalability, and maintainability. The ideal candidate will possess deep expertise in software architecture, performance tuning, and have a strategic vision for enhancing internal code quality and efficiency. Responsibilities include working as part of a team responsible for overall backend performance, mentoring team members on code optimization and performance improvements, analyzing and identifying performance bottlenecks, proposing optimization strategies, refactoring and optimizing internal code, collaborating with other engineering teams, developing and enforcing best practices for code quality, conducting code reviews, and staying up-to-date with industry trends.
Must have:
  • Experience in developing highly available backend systems for large-scale MMO games
  • Experienced with Go, Python and C++
  • Expertise in backend engineering with a focus on performance optimization
  • Deep understanding of microservices architecture, cloud-native development, and container orchestration
  • Highly experienced with performance profiling, benchmarking, and optimization techniques
  • Problem-solving skills and ability to lead complex projects
  • High leadership skills, with experience mentoring junior and peer engineers
Perks:
  • Visa sponsorship
  • Relocation assistance
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Description

Scopely is looking for a Principal Server Engineer to join our new unannounced project in Spain on a hybrid/remote basis. We can support with visa sponsorship and relocation assistance.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a distributed team of game enthusiasts who are developing, publishing, and innovating in the mobile games industry, connecting millions of people around the world every day.
We are in the development stages of one of our new unannounced projects. We are looking for passionate game makers to collaborate, get in early and make their mark on this exciting venture
We are in the early stages of development on a bold, unannounced, cross-platform Strategy/MMO title, crafting a team of dedicated and hard-working game makers to join us on this exciting journey!

What You Will Do

  • The Principal Backend Software Engineer will lead the effort to optimize and refactor our backend services, focusing on improving performance, scalability, and maintainability. This role requires deep expertise in software architecture, performance tuning, and a strategic vision for enhancing internal code quality and efficiency.
  • Work as part of a team responsible for overall backend performance
  • Mentor members of the team as well as backend software engineers on other teams on code optimization and performance improvements
  • Analyze and identify performance bottlenecks in the existing codebase as well as future implementations, and propose optimization strategies
  • Refactor and optimize internal code to improve efficiency, scalability, and maintainability
  • Collaborate with other engineering teams to ensure cohesive and scalable backend architecture
  • Develop and enforce best practices for code quality, and emphasize performance and scalability in a distributed architecture
  • Conduct regular code reviews and provide constructive feedback to team members
  • Stay up-to-date with the latest industry trends and technologies to continually enhance backend performance

What We’re Looking For

  • Experience in developing highly available back-end systems and servers for large-scale MMO games, high-traffic web systems or applications
  • Experienced with Go, Python and C++.
  • Expertise in backend engineering with a focus on performance optimization.
  • Deep understanding of microservices architecture, cloud-native development, and container orchestration
  • Highly experienced with performance profiling, benchmarking, and optimisation techniques
  • Problem-solving skills and ability to lead complex projects
  • High leadership skills, with experience mentoring junior and peer engineers
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Us
Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," “Star Trek™ Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee® With Buddies,” among others.
Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer™ experience across multiple platforms—from mobile, web, PC and beyond.
Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.
Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.
Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.
Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy.
For more information on Scopely, visit: scopely.com.
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