Outscal Logooutscal logo

Principal Technical Designer | North America | Canada | Europe | Fully Remote

4 Months ago • All levels • Technical Art

Job Summary

Job Description

The Principal Technical Designer will implement and maintain the technical framework and guidelines for gameplay systems. Collaborating across disciplines, they'll determine optimal content creation methods, champion technical workflows and production pipelines, and act as a technical expert. Responsibilities include ensuring high-quality tools and best practices, possessing in-depth engine knowledge, upholding system architecture, and advocating for the Technical Design team. The role requires excellent technical skills in visual and text-based scripting, problem-solving abilities, analytical skills, understanding of game design principles, clear communication, and experience with memory/performance optimization.
Must have:
  • Collaborate across disciplines
  • Champion technical workflows
  • Act as technical expert
  • Uphold system architecture
  • Excellent technical skills (visual & text scripting)
  • Problem-solving & analytical skills
  • Game design principles knowledge
  • Memory/performance optimization experience
Good to have:
  • C++ programming knowledge
  • Network replication understanding
Perks:
  • Fully remote
  • Excellent benefits

Job Details

Description

What we are looking for:

 

We are seeking a Tech Designer to join our team. Technical Designers are responsible for implementing and maintaining the technical framework and guidelines for gameplay systems across the game, working as a bridge between technical and creative departments to aid with robust and reusable content. The technical design department provides building blocks needed by all other departments within the studio, to allow them to effectively create advanced gameplay.

Requirements

What we will do together:

  • Collaborate with other disciplines to determine the best methods and building blocks for content.
  • Champion and uphold the creation of technical workflows and production pipelines.
  • Act as a technical expert on the team and ensure the team has the highest quality tools, documents, and best practices.
  • Obtain in-depth knowledge of the engine, its capabilities, and auxiliary development tools.
  • Uphold good system architecture across the department, including reuse and optimization.
  • Be an advocate for the Technical Design team in interactions with all departments.

What you will bring:

  • Ability to work cross-discipline and provide constructive and easy-to-understand feedback to any team member.
  • Excellent technical skills in both visual and text-based scripting.
  • Motivation to solve creative problems and technical challenges.
  • Ability to analyze and deconstruct the work of others.
  • Good knowledge of game and level design principles.
  • Clear and concise communication.
  • Ability to work autonomously.
  • Experience in memory and performance optimization practices.

 

Bonus points for:

  • Good knowledge of programming languages such as C++  
  • Knowledge of network replication and limitations.

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn’t make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world.  We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. Finally (and perhaps most importantly) we’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.

 

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Similar Jobs

Halon Entertainment - Principal Technical Artist

Halon Entertainment

Santa Monica, California, United States (On-Site)
9 Months ago
Cloud Imperium Games - Senior Graphics Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
9 Months ago
ByteDance - Procurement Manager - Professional Services, AMS

ByteDance

San Jose, California, United States (On-Site)
1 Month ago
Interactive Brokers - Software Engineer, Mid level

Interactive Brokers

Greenwich, Connecticut, United States (On-Site)
5 Months ago
Zoox - Software Engineer - Simulation Traffic & Behavior Modeling

Zoox

Seattle, Washington, United States (Hybrid)
5 Months ago
Warhorse Studios - Houdini Programmer

Warhorse Studios

Prague, Prague, Czechia (On-Site)
7 Months ago
Scopely - Lead Producer, Art Outsourcing

Scopely

Canada (Remote)
2 Months ago
Scopely - Technical Director Unannounced Title

Scopely

Spain (Hybrid)
4 Months ago
Framestore - Technical Artist - Immersive

Framestore

England, United Kingdom (On-Site)
1 Month ago
CD PROJEKT RED - Lead Technical Artist

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

NVIDIA - Product Test Engineer

NVIDIA

Hsinchu, Hsinchu City, Taiwan (On-Site)
2 Months ago
Rivos - Accelerator Microarchitecture Performance Modeling

Rivos

Austin, Texas, United States (Remote)
5 Months ago
Microsoft - ROP - Software Engineer II

Microsoft

Bengaluru, Karnataka, India (On-Site)
3 Months ago
ByteDance - Senior Backend Software Engineer - Global E-Commerce Supply Chain Billing & Settlement

ByteDance

Seattle, Washington, United States (On-Site)
4 Months ago
Activision - Lead Graphics Engineer - Treyarch (Los Angeles)

Activision

Los Angeles, California, United States (On-Site)
8 Months ago
Interactive Brokers - Senior Systems Engineer- Microsoft M365/Active Directory

Interactive Brokers

Fort Lauderdale, Florida, United States (Hybrid)
5 Months ago
Nintendo - Software Engineer - Multimedia Technology (NTD)

Nintendo

Redmond, Washington, United States (On-Site)
7 Months ago
NVIDIA - System Memory Performance and Power Engineer

NVIDIA

Santa Clara, California, United States (Hybrid)
2 Weeks ago
CD PROJEKT RED - Intern in Engineering team (3C's Gameplay)

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Weeks ago
Wind River Systems - Member of Technical Staff – Workbench Development (Eclipse IDE)

Wind River Systems

Bengaluru, Karnataka, India (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

Rocket Werkz - TECHNICAL ARTIST (UNREAL ENGINE)

Rocket Werkz

Auckland, Auckland, New Zealand (On-Site)
8 Months ago
El Ranchito - VFX Production Coordinator

El Ranchito

Madrid, Community Of Madrid, Spain (On-Site)
7 Months ago
Blazing griffin - Graduate/Junior Tools Programmer (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (On-Site)
3 Months ago
Gunzilla - Lead Materials Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
Epic Games - Senior Pipeline Developer

Epic Games

(On-Site)
2 Months ago
DNEG - Pipeline Supervisor

DNEG

Mumbai, Maharashtra, India (On-Site)
5 Months ago
Tencent - Technical Artist Intern

Tencent

Quebec, Canada (On-Site)
2 Weeks ago
The Walt Disney Company - Entertainment Technical Manager, Event

The Walt Disney Company

Hong Kong (On-Site)
1 Month ago
Visual Concepts - Character Artist

Visual Concepts

Austin, Texas, United States (On-Site)
1 Week ago
Azra Games - Lead Technical Artist

Azra Games

California, United States (Hybrid)
8 Months ago

Get notifed when new similar jobs are uploaded