Principal Technical Designer | North America | Canada | Europe | Fully Remote

1 Month ago • All levels • Technical Art

About the job

Job Description

The Principal Technical Designer will implement and maintain the technical framework and guidelines for gameplay systems. Collaborating across disciplines, they'll determine optimal content creation methods, champion technical workflows and production pipelines, and act as a technical expert. Responsibilities include ensuring high-quality tools and best practices, possessing in-depth engine knowledge, upholding system architecture, and advocating for the Technical Design team. The role requires excellent technical skills in visual and text-based scripting, problem-solving abilities, analytical skills, understanding of game design principles, clear communication, and experience with memory/performance optimization.
Must have:
  • Collaborate across disciplines
  • Champion technical workflows
  • Act as technical expert
  • Uphold system architecture
  • Excellent technical skills (visual & text scripting)
  • Problem-solving & analytical skills
  • Game design principles knowledge
  • Memory/performance optimization experience
Good to have:
  • C++ programming knowledge
  • Network replication understanding
Perks:
  • Fully remote
  • Excellent benefits
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Description

What we are looking for:

 

We are seeking a Tech Designer to join our team. Technical Designers are responsible for implementing and maintaining the technical framework and guidelines for gameplay systems across the game, working as a bridge between technical and creative departments to aid with robust and reusable content. The technical design department provides building blocks needed by all other departments within the studio, to allow them to effectively create advanced gameplay.

Requirements

What we will do together:

  • Collaborate with other disciplines to determine the best methods and building blocks for content.
  • Champion and uphold the creation of technical workflows and production pipelines.
  • Act as a technical expert on the team and ensure the team has the highest quality tools, documents, and best practices.
  • Obtain in-depth knowledge of the engine, its capabilities, and auxiliary development tools.
  • Uphold good system architecture across the department, including reuse and optimization.
  • Be an advocate for the Technical Design team in interactions with all departments.

What you will bring:

  • Ability to work cross-discipline and provide constructive and easy-to-understand feedback to any team member.
  • Excellent technical skills in both visual and text-based scripting.
  • Motivation to solve creative problems and technical challenges.
  • Ability to analyze and deconstruct the work of others.
  • Good knowledge of game and level design principles.
  • Clear and concise communication.
  • Ability to work autonomously.
  • Experience in memory and performance optimization practices.

 

Bonus points for:

  • Good knowledge of programming languages such as C++  
  • Knowledge of network replication and limitations.

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn’t make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world.  We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. Finally (and perhaps most importantly) we’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.

 

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

Similar Jobs

Stoic - Gameplay Engineer (Optimization)

Stoic, United States (Remote)

Playground Games - AI Engineer

Playground Games, United Kingdom (Hybrid)

Zuru - Mid C++ Software Engineer

Zuru, Italy (Hybrid)

Fanatee - Technical Artist Senior

Fanatee, Brazil (On-Site)

IO Interactive - Lead Technical Artist

IO Interactive, United Kingdom (Hybrid)

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX, Canada (On-Site)

Ember Lab - Senior VFX Artist

Ember Lab, United States (Hybrid)

Rockstar Games - Senior Technical Artist: Performance Capture Pipeline

Rockstar Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Bohemia Interactive - QA Automation Engineer - DayZ

Bohemia Interactive, Czechia (On-Site)

Fluence - Controls Software Engineer II

Fluence, United States (Hybrid)

Salesforce - 2025 PhD Intern - AI Research, Singapore

Salesforce, Singapore (On-Site)

Thatgamecompany - Senior Multiplayer Engineer

Thatgamecompany, (Remote)

Fantastic Pixel Castle - Senior Gameplay Engineer

Fantastic Pixel Castle, United States (Remote)

NOVOMATIC - Game Math Developer

NOVOMATIC, Poland (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

The Walt Disney Company - Senior Manager, Production Technology

The Walt Disney Company, United States (On-Site)

DNEG - Pipeline ATD

DNEG, India (On-Site)

Playground Games - Senior Character Artist

Playground Games, United Kingdom (Hybrid)

Epic Games - Senior Tech Artist

Epic Games, (On-Site)

Monsters Aliens Robots Zombies - Senior FX Artist

Monsters Aliens Robots Zombies, India (Remote)

Ubisoft - Technical Graphic Director (Art)

Ubisoft, Canada (On_site)

Hotsourced - Senior Rotoscoping VFX Artist

Hotsourced, India (Remote)

That's No Moon - Environment Outsource Artist (Project Hire)

That's No Moon, United States (Remote)

MADFINGER Games - Lead Technical Artist

MADFINGER Games, Czechia (On-Site)

Keywords Studios (Player Support) - Senior Artist - ZBrush Sculptor

Keywords Studios (Player Support), Australia (On-Site)

Get notifed when new similar jobs are uploaded