Senior 3D Level Designer responsible for designing and implementing in-game level structure and environment 3D content. Requires 5 years of experience in map/level creation, proficiency in 3D software, strong PBR workflow knowledge, excellent lighting and shadowing skills, baking experience, material creation abilities, and understanding of VFX and animation integration. The ideal candidate will possess a strong understanding of level art styles, proficiency with tools like SpeedTree, and a passion for creating high-quality game assets. Experience with mecha games or the Gundam IP is a plus. The role demands a strong work ethic, problem-solving skills, and a commitment to delivering high-quality results.