Senior Audio Designer (External Development)

3 Weeks ago • 5 Years +

About the job

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Sr Audio Designer to work with our external audio development teams to help us build a new unannounced title!

As a Sr Audio Designer working with external audio teams, you will help document, guide, and review the execution of outsourced audio assets from an artistic and technical standpoint. You will be the liaison between SMS and our external partners. Additionally, you’ll help bridge communication and provide visibility with our internal audio team through meetings, knowledge share, and team reviews.

The ideal candidate has proven design sense, attention to detail and a general level of technical expertise, along with a strong understanding of audio design principles and techniques. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn, and passionately motivated to push the boundaries of game audio, with interest and experience driving externally developed audio assets.

Responsibilities

  • Regularly represent the studio in external communication and discussion by mentoring and giving feedback to an external group of audio designers

  • Maintain strong relationships with external audio design studios and ensure their success in working with our team to meet Santa Monica Studio standards

  • Collaborate with internal stakeholders and broader team to ensure delivered audio assets & implementation are of high quality and adhere to our project and studio standards

  • Oversee and drive quality for all incoming audio-related deliveries of content - provide proactive feedback for any early adjustments needed before reviewing with internal stakeholders

  • Communicate with external studios on how to develop, verify, and maintain our audio quality standards

  • Create documentation for audio standards, tutorials, examples, delivery expectations and assist in the integration of assets from external studios

  • Advise on problem areas and help troubleshoot character asset problems with external partners

  • Integrate delivered audio assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game and audio engine

  • Collaborate closely with non-audio team-members (art, design, engineering, etc.) to support gameplay needs

  • Troubleshoot and debug complex audio issues throughout development

  • Partner with the production team to help track incoming assets and deliveries

  • May serve as an audio group resource for overall product or studio needs - this includes conducting general research, task overflow, testing new systems or tools, techniques, and providing training

Requirements

  • 5+ years of experience as audio designer

  • Shipped AAA game/s from start to finish or equivalent major project

  • Demonstrable game development experience in leading a team, focused on sound design and implementation

  • Passion for audio and gaming, with a keen ear for audio quality, aesthetics, immersion, and a strong desire to drive innovation in audio design

  • Strong expertise in sound design principles, implementation, and audio production practices, with proficiency in industry-standard DAWs and related tools

  • In-depth understanding of game development processes and workflows, allowing effective collaboration across departments, such as production, programming, art, and design

  • Highly skilled at crafting audio assets utilizing a wide range of tools and concepts

  • Extensive knowledge of audio production standards and best practices within the gaming industry

  • Strong problem-solving skills, with the ability to troubleshoot and debug complex audio issues throughout development

  • Knowledge of industry trends, emerging technologies, advancements in audio technology, and the ability to apply them creatively in game audio design

  • Experience with game editors, scripting languages, and Wwise

  • Interest in overcoming various challenges of working with multiple external partners

  • Possess strong time management and prioritization skills

  • Good communication, organizational, and interpersonal skills

Preferred Experience

  • Experience working with audio design vendors is a plus

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$58.95—$88.37 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

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