Senior Environment Artist

1 Month ago • All levels

Job Summary

Job Description

As a Senior Environment Artist, you will lead the creation of high-quality game environments, ensuring alignment with the project’s artistic vision and technical requirements. Key responsibilities include creating 3D assets such as buildings and landscapes, creating modular kits, assembling game levels, developing advanced materials and textures, implementing assets into game engines, troubleshooting technical challenges, establishing best practices for optimisation, mentoring junior artists, and participating in planning meetings. This role involves balancing artistic creativity with technical excellence to deliver immersive game worlds.
Must have:
  • Create complex, high-quality 3D assets for the game.
  • Create modular kits and reusable assets.
  • Assemble and compose large-scale game levels.
  • Develop advanced materials and textures.
  • Implement assets into game engines (e.g., Unreal Engine).
  • Troubleshoot and resolve technical challenges.
  • Establish best practices for optimisation.
  • Mentor junior and mid-level environment artists.

Job Details

We are looking for a talented Senior Environment Artist to lead the creation of high-quality, visually compelling game environments while ensuring alignment with the project’s artistic vision and technical requirements. This role involves setting quality standards, mentoring junior and mid-level artists, and driving innovative techniques to optimise the creation process. 

As a Senior Environment Artist, you will be a key contributor to the game’s world-building efforts, balancing artistic creativity with technical excellence to deliver immersive and engaging game worlds. 

 

The rundown:  

  • 12 month fixed term contract  
  • Full time (37.5 hours per week) 
  • Fully remote within the UK 
  • Salary is competitive and dependent on experience 

Key responsibilities:

  • Provide expert execution in the creation of complex, high-quality 3D assets, including buildings, landscapes, props, and other environmental elements, ensuring visual consistency across the project.
  • Create modular kits and reusable assets for efficient production pipelines.
  • Oversee the assembly and composition of large-scale game levels, ensuring they are visually compelling, gameplay-friendly, and optimised for performance.
  • Develop advanced materials and textures using state-of-the-art PBR workflows in tools like Substance Painter, Designer, and Photoshop.
  • Ensure material libraries are consistent and scalable for team-wide use.
  • Explore procedural texturing and material techniques to improve efficiency and quality.
  • Guide the team in implementing assets into game engines (e.g., Unreal Engine) with a focus on technical efficiency and artistic quality.
  • Troubleshoot and resolve complex technical challenges, such as performance bottlenecks, shader optimisation, and memory constraints.
  • Establish best practices for LOD creation, texture baking, and scene optimisation.
  • Mentor and support junior and mid-level environment artists, providing constructive feedback, training, and career development opportunities.
  • Participate in planning meetings, offering insights on scope, resource allocation, and project timelines.
  • Document workflows, tools, and techniques to improve team efficiency and ensure consistency across the project.
  • Collaborate with technical artists to refine and develop new tools, shaders, and workflows that enhance the art pipeline.

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About The Company

nDreams is a world-leading VR game developer and publisher. We are the team behind hit titles including Frenzies, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Far Cry: Dive Into Insanity and Fracked, as well as publishing innovative games from the brightest indie talents including Little Cities and Vendetta Forever. Fully dedicated to VR games since 2013, no publisher has greater virtual reality experience and specialism. nDreams is now comprised of three development teams, with one fully remote studio – Elevation, Brighton based Near Light, and Studio nDreams Farnborough, Hampshire covering the whole spectrum of VR gaming.

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