About the job
SummaryBy Outscal
Seeking a skilled Environment Artist with 5+ years of experience in game development. Expertise in creating high-quality game environments, working with Unity, PBR texturing, and 3D modeling software is essential. Strong understanding of composition, lighting, and color theory is a must.
You are our person if you have:
- 5 or more years of experience as an Environment Artist in the gaming industry
- experience in creating game location environments in accordance with the complete pipeline in close cooperation with the development team
- experience working with Texel Density, UDIM, collisions, UV (overlaps, trims, unwraps for a lightmap, atlases, extra channels), lighting, texturing for PBR
- knowledge of Unity (working with prefabs, ability to integrate an asset at a basic level)
- good culture of polygonal modeling
- professional knowledge of basic 3D modeling and texturing software (Maya, 3ds Max, Blender, Substance Designer/Painter, Marmoset Toolbag, Photoshop)
- sculpting skills in zBrush / 3D Coat / Blender and their analogues
- understanding of the nuances of texturing for a masked blend
- knowledge and understanding of the principles of composition (rhythm, balance, counterform), lighting, and color theory
- vast gaming experience, an eye for a good design
- skill of collecting references
- profile portfolio with examples of successful released projects
- willingness to complete a test assignment
Will come in handy:
- understanding of level design
- experience working with Git/SVN and documentation
- ability to work with vegetation
- experience working with lightmaps
Some points on tasks:
- creating high-quality and appealing game environments
- developing the visuals of an open world for the third-person view in a contemporary setting (exterior/interior, working on details)
- closely cooperating with game designers, the art department, programmers, and technical artists
- searching for interesting artistic solutions and implementing them with the team
- working with a large array of assets, importing them to Unity, and setting them up
- creating high-quality textures and materials
- setting up lighting, post processes, and color correction