Be responsible for designing and creating gameplay features, systems, and mechanics for a AAA open world game
Brainstorm, prototype, implement, and fine tune deep game systems that are rewarding, easy to understand, and easy to use
Collaborate closely with multidisciplinary teams to create memorable and engaging gameplay that aligns with the creative and holistic direction of the game
5+ years of experience as a gameplay or systems designer
Communicate design functionality and vision through presentations, prototyping, and design documentation
Take a holistic approach to design rules and experiences with input and consideration from a multi-faceted team of contributors, including Tech, Design, UX, Art, etc.
Help develop in-game prototypes of gameplay systems and features and evaluate their performance
The ability and desire to work in an extremely creative and collaborative environment
Adapt to technical and production constraints, and be willing to iterate on your designs as often as needed throughout production
Critical thinking, open-mindedness, resourcefulness, and flexibility
Be an integral part of realizing solutions to fix bugs and problems within the implemented systems
Follow up on features pre and post launch to help improve, add, or remove components
Combine passion, skill, and expertise to continually raise the design bar
Experience designing gameplay features, mechanics and/or systems on at least one shipped title
Preferred Qualifications
Strong knowledge of scripting languages
Analytical skills for evaluating systems and interpreting player behavior
Expertise in one or more of the following areas: user interface design, ambient systems, camera systems, progression systems, vehicle systems, AI systems, itemization, economy, or weapons
Possess an extensive knowledge of competing products and a deep understanding of the complex interdependencies of open world game systems
Experience with modern game engines and visual scripting (Unreal, Unity, etc.)
A passion for mentoring designers and leading by example
Shipped at least one AAA game from inception to finish
Location State(s)
CaliforniaThe base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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