Senior Technical Artist - Dead By Daylight | Artiste Technique Sénior·e - Dead By Daylight

7 Months ago • 6 Years + • Technical Art

Job Summary

Job Description

Senior Technical Artist needed for Dead By Daylight, must have 6+ years in 3D modeling, Unreal Engine, real-time lighting, and PBR workflow.
Must have:
  • 3D Modeling
  • Unreal Engine
  • Real-time Lighting
  • PBR Workflow
Good to have:
  • SpeedTree
  • Pivot Painter
  • Niagara
  • Houdini
Perks:
  • Award Winning IP
  • Creative Environment

Job Details

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolved around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.  

You would be working with a wonderful team on our award winning IP Dead By Daylight !

In this role you will:

    • Acts as a resource person for the team members to determine the technical impact of the artistic vision; 
    • Simplifies production by finding ways to automate tasks and improve processes; 
    • Develops best practices, solutions and tools in order to solve problems; 
    • Promotes the reuse of assets, know-how and tools across multiple projects; 
    • Ensures that the team has the technical expertise to do the work required in the project; 
    • Seeks to constantly push the limits of technology; 
    • Establishes strong communication between the creative and technical teams; 
    • Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment; 
    • Strong comprehension of the rendering pipeline in order to gauge the impact on performance.

What we’re looking for:

    • 6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects and scripts(shaders, foliage,profiling); 
    • Technical Knowledge in real time 3D graphics and digital content creation pipeline; 
    • Real-time and pre-calculated lighting knowledge; 
    • Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender); 
    • Mandatory experience with Unreal (other game engines will be considered an asset);  
    • Understanding rendering hardware on multiple platforms,specifically, PC and current generation consoles; 
    • Good knowledge of PBR workflow; 
    • SpeedTree /Pivot Painter proficiency as well as other appropriate software and hand modelling techniques for foliage assets; 
    • Understanding of profiling and optimisation on multiple platforms 
    • Knowledge in Niagara or Houdini is a nice-to-have. 
L'artiste technique est essentiel pour s'assurer que la technologie, les outils et les processus sont en place afin de réaliser la vision artistique d'un projet. L’artiste travaille avec l'équipe créative pour leur expliquer les capacités et les limites de la technologie, ainsi qu'avec l'équipe technique pour mettre en avant les besoins des artistes et trouver de multiples solutions aux problèmes technologiques. 

Vous aurez l'occasion de travailler avec une équipe formidable sur notre IP originale et récompensée Dead By Daylight !

Prêt à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactive est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

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About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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