Stylized 3D Environment Team Lead (Brazil)

57 Minutes ago • 6-8 Years • 3D Art

About the job

SummaryBy Outscal

Must have:
  • Team Lead experience in 3D
  • High-poly & low-poly modeling
  • Stylized texturing (Substance Painter)
  • UV mapping & baking
  • Game engine experience (Unreal/Unity)
  • High-quality standards & artistic taste
  • Constructive feedback & team management
Good to have:
  • Substance Designer experience
  • VRay/Arnold rendering skills
  • Advanced English proficiency
Perks:
  • Competitive financial remuneration
  • Work on top global game dev projects
  • Diverse and inclusive work culture
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Next great challenge is coming:

We are searching for an artist who is highly skilled and talented with a proven track record of leading teams in projects involving stylized environments, hard surfaces, and weapons. The ideal candidate is a visionary leader committed to maintaining high standards of quality and style, with extensive experience in game development and a deep understanding of different pipelines.

Superpowers
you have are

  • Working Experience as Project Lead or Team Lead in 3D;
  • Strategic thinking, desire to develop 3D Stylized Environment Sub-division;
  • Deep industry knowledge;
  • Constant self-development and the desire to develop others;
  • High-quality standards and artistic taste;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Experience in creating high-poly and low-poly models of stylized environments, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Intermediate level of English proficiency or higher, in both speaking and writing.

You’re a rockstar
if you have

  • Experience assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Experience creating materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

Working with Room 8 Studio,
you will:

  • Lead AAA console, PC and mobile projects in the direction of stylized environment, including stylized weapons and hard surface assets;
  • Control the quality of artists’ work in the team;
  • Assist and solve problems in the team that are related to the artistic and technical components of the project;
  • Organize the work of the team in the framework of the project and a specific task;
  • Be responsible for team management, development & assessment;
  • Participate in the hiring process as a technical interviewer and reviewer;
  • Create technical specifications and guides.

 

Cooperate alongside the team
of game dev professionals,
and get even more:

  • competitive financial remuneration;
  • challenges to raise your XPs score working on the projects of the top global game dev publishers;
  • a culture of diversity and inclusion to unite the most outstanding talents;
  • community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

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Spain (On-Site)

Serbia (On-Site)

Estonia (On-Site)

Slovakia (On-Site)

Poland (Remote)

Slovenia (On-Site)

Czechia (Remote)

United Kingdom (Remote)

Ukraine (On-Site)

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