About the job

SummaryBy Outscal

Design & implement AAA combat gameplay features for a story-driven action-adventure game using Unreal Engine. Must have 5+ years of experience, strong design skills, and a passion for innovative combat systems.
Why Join Us? 
To put it simply: You’ll collaborate with exceptional colleagues to create top-tier, high-quality interactive experiences for the highly acclaimed new title, “Marvel 1943: Rise of Hydra”.  We set out to build an uncompromising vision for a game studio and found the ideal partner in Skydance to extend its reach and sustainability. To fully deliver our vision for these games we assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You’ll be surrounded by industry veterans, currently with an average of 20 years’ experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life’s too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics. 

We are open to a spectrum of remote working and office scenarios for staff. This will include regular team get-togethers and travel throughout the year, so we benefit from the best of both worlds – flexibility and efficiency as well as team cohesion.

Skydance New Media is open to hiring remote employees within California and Vancouver, British Columbia.  Applicants must be willing to relocate to one of these locations.
 

For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at  https://skydance.com/privacy-personnel/.
 

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What you’ll do:
We’re looking for a Systems Designer II to join our core team developing a high quality, AAA single-player story-driven action-adventure game built using the Unreal Engine.
As a key member of the design team, you will play an essential role in designing and executing various aspects of the game, including but not limited to player combat features and mechanics. You will also help establish the conventions, processes, and best practices that drive development. Working closely with the Senior Systems Designer for combat, the combat team, the Game Director, and other multidisciplinary feature teams, you will be instrumental in planning, prototyping, and developing innovative combat systems and scenarios that set new standards for interactive entertainment.

In this role, you will:

    • Design, prototype, and maintain core combat gameplay features and scenarios, ensuring they align with the game's creative and narrative vision.
    • Implement combat designs by refining features and collaborating with system and level designers on setups.
    • Collaborate closely with Engineering, Cinematography, and Art teams to bring innovative combat systems to life.
    • Lead the development process by setting clear objectives, creating accurate estimates, and identifying key dependencies.
    • Continuously improve designs through iteration, leveraging feedback, playtests, and game metrics to make impactful adjustments.
    • Work with external partners to ensure quality standards are met and project timelines are maintained.

We are looking for people who:

    • Have five or more years of experience in game development
    • Take risks in order to push interactive entertainment forward in new and innovative ways
    • Have excellent interpersonal and communication skills
    • Have a strong understanding of high-level design and the understanding of how their contributions will affect the game as a whole
    • Thrive in a self-driven environment
    • Appreciate and respect cross-discipline collaboration
    • Have experience with Unreal Engine. UE5 experience a plus. Technical experience (Blueprint or other visual scripting , C++, etc) a huge plus. 
The salary range for this position in Los Angeles is $95,000 – $130,000.  The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 

#NewMedia #LI-Remote

What is Skydance New Media?
Amy Hennig (co-creator of the Uncharted series) and Julian Beak, both 30-year veterans in the game industry, have built a new studio with Skydance Media (the studio behind Mission: Impossible, Top Gun: Maverick, The Old Guard, Grace and Frankie) that is laser-focused on premium action-adventure games with rich, compelling stories. Our first productions will tap into the traditions of adventure cinema to create an engaging, energetic experience that captures the spirit of TV and film to excite both gamers and non-gamers alike. These games will be best-in-class for both visual fidelity and innovative gameplay on the latest console platforms and PCs.
 
Visit Our Website: Skydance New Media

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
 
Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special. 

Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at information.security@skydance.com
$95.0K - $130.0K/yr (Outscal est.)
$112.5K/yr avg.
United States

About The Company

About Skydance Media 

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.


About Skydance Interactive

Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. 


About Animation

In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly affects our daily lives. Split, directed by Vicky Jenson (Shrek) and written by Linda Woolverton, tells the story of Elian, a teenager who comes of age using her magical powers to defend her family when the opposing forces of light and darkness threaten to divide her kingdom. Nathan Greno (Tangled) is set to direct Powerless. The studio is located in Los Angeles, CA. 

United States (Remote)

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Connecticut, United States (Hybrid)

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California, United States (Hybrid)

Community Of Madrid, Spain (Hybrid)

California, United States (Hybrid)

Community Of Madrid, Spain (Hybrid)

United States (Remote)

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