Technical Animator - Assassin's Creed Shadows - (F/M/NB)

6 Months ago • All levels • Animation

About the job

Job Description

Technical Animator needed for Assassin's Creed Shadows, with experience in State Machines/Blueprints and 3D software. Strong communication and technical documentation skills required.
Must have:
  • State Machines/Blueprints
  • 3D Software Knowledge
  • Technical Documentation
  • Communication Skills
Good to have:
  • MotionBuilder
  • Python/C# Knowledge
  • Geometric Algorithms
  • C++ Knowledge
Perks:
  • Hybrid Work Model
  • Passionate Team
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Company Description

Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of over 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and other unannounced projects. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) and on the Anvil game engine. A R&D unit, La Forge, has also been set up, bringing together engineers and researchers to work on prototypes for game production, particularly in the field of AI.

Job Description

We are looking for a Technical Animator, to join the Technical Animation team working on Assassin's Creed Shadows.

Your responsibilities: 

  • Work closely with the animation team to define, create, and maintain animation pipelines
  • Integrate, create, and update state machines and blend trees (blueprints)
  • Provide technical support for the tools, engine and animation teams
  • Interact and collaborate with different teams (Art, Design, Code) to fulfill tasks according to production schedule and development needs
  • Be proactive in identifying issues and creating efficient solutions
  • Write documentation about technical working processes plus any other knowledge-sharing required
  • Interact with the other departments to improve the animation systems in order to get the best possible animations while respecting the technical constraints

Qualifications

  • You have a technical profile with a strong interest for the creative aspect of animation
  • You have experience in State Machines/Blueprints or other similar Animation systems (Unreal, Unity or propriety).
  • Good technical knowledge of the main 3D software – MotionBuilder is a plus
  • Ability to write technical documentation
  • Excellent capacity to communicate verbally as well as written (both French and English)
  • Be adaptable, approachable, and positive in the workplace
  • Familiarity with geometric and numerical algorithms
  • Strong knowledge of Python and C# (be able to read and understand source code)
  • A passion for Videogame development

Bonus: 

  • Knowledge of C++
  • Create custom tools and scripts to increase the productivity and efficiency for the animation team.

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Additional Information

  • Contrat : Permanent contract
  • Location : Role based in Bordeaux - France
  • Remote Work : Hybrid pace

Hiring Process:

·       Phone Interview with a recruiter

·       Interview(s) with our internal teams

·       Final interview with the project manager

If your application is not retained, you will receive a negative answer. 

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act. 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Montreal, Quebec, Canada (On_site)

Paris, Île-de-France, France (On_site)

Montreal, Quebec, Canada (On-Site)

Bucharest, Bucharest, Romania (Hybrid)

Mumbai, Maharashtra, India (On_site)

Kyiv, Kyiv City, Ukraine (On_site)

Abu Dhabi, Abu Dhabi, United Arab Emirates (On_site)

Malmö, Skåne County, Sweden (On_site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

Streamline Media Group  Inc  - Junior Game Programmer (Unreal)

Streamline Media Group Inc , Malaysia (On-Site)

Intel Corporation - Foundry Development Reliability Intern

Intel Corporation, United States (Hybrid)

LightSpeed Studios - Lead Systems Engineer

LightSpeed Studios, United States (On-Site)

OUTFIT7 - Senior Game Developer (C++ or Unity)

OUTFIT7, Slovenia (Hybrid)

Scopely - Animator (3D + Unity)

Scopely, India (Hybrid)

DECK 13 Interactive GmbH - Senior Animator (m/w/d)

DECK 13 Interactive GmbH, Germany (On-Site)

Nintendo - Animator (Retro Studios)

Nintendo, United States (On-Site)

Framestore - LEAD CROWD TECHNICAL DIRECTOR

Framestore, Canada (On-Site)

DNEG - Compositing Supervisor

DNEG, India (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Meta - Product Marketing Manager Intern, MBA

Meta, United States (On-Site)

Google - Data Scientist III, Research

Google, United States (On-Site)

Hypersonic Laboratories - Senior Gameplay Software Engineer

Hypersonic Laboratories, (Remote)

Sperasoft - C#/Unity Software Developer - Yerevan

Sperasoft, Armenia (Hybrid)

Power Integrations - Staff Analog IC Design Engineer

Power Integrations, United States (On-Site)

CD PROJEKT RED - Expert Technical Animator

CD PROJEKT RED, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Bordeaux, Nouvelle-Aquitaine, France

Assystems - Préparateur méthodes Automatisme H/F

Assystems, France (On-Site)

Luxoft - SAP Enable Now Expert

Luxoft, France (On-Site)

Assystems - Ingénieur Instrumentation H/F

Assystems, France (On-Site)

Assystems - Ingénieur coordination technique H/F

Assystems, France (On-Site)

Assystems - Responsable de lots H/F

Assystems, France (On-Site)

Coupa Software - Channel Sales Manager

Coupa Software, France (Remote)

Get notifed when new similar jobs are uploaded

Animation Jobs

DNEG - Animator (DNEG Animation)

DNEG, India (On-Site)

DNEG - Creature TD - CFX

DNEG, Canada (On-Site)

Blizzard Entertainment - Principal Animator - Unannounced Game | Irvine, CA

Blizzard Entertainment, United States (Hybrid)

DNEG - Animator (DNEG Animation)

DNEG, India (On-Site)

GOALS - Animation Director

GOALS, Sweden (Hybrid)

Nexus Studios - Animation Production Manager (Freelance)

Nexus Studios, United Kingdom (Hybrid)

Prose on Pixels - Banner Developer

Prose on Pixels, India (Hybrid)

Jobot - Lead Gameplay Animator

Jobot, United States (Remote)

Get notifed when new similar jobs are uploaded