Technical Designer / Technical Artist

2 Months ago • All levels • Design

Job Summary

Job Description

As a Technical Designer/Technical Artist, your responsibilities will include preparing and optimizing 2D graphics using tools like Photoshop, working with 3D content, inserting and configuring graphics in Unity, automating content creation processes, writing technical documentation, and interacting with various team members. The ideal candidate should have a strong artistic vision with a solid grasp of the fundamentals of light and shadow construction, patience, and attention to detail. Experience in the gaming industry and knowledge of animation principles, shaders, and content optimization are considered beneficial.
Must have:
  • Excellent knowledge of Photoshop.
  • Advanced experience with Unity.
  • Experience with Figma.
  • Artistic vision and understanding of light and shadow.
Good to have:
  • Experience in optimizing game content production.
  • Experience in the gaming industry.
  • Understanding of animation principles (Spine and 3ds Max).
  • Experience working with shaders.
Perks:
  • Flexible schedule, work from anywhere.
  • Salary paid in currency.
  • Paid vacations and sick leaves.
  • Compensation for medical and psychologist services.
  • Compensation for sports activities, sports equipment.
  • Discounted English language classes.
  • Compensation for external training and courses.
  • Attending professional conferences.
  • Active corporate life: quizzes, sports, tournaments.

Job Details

YOUR RESPONSIBILITIES WILL INCLUDE:

  • Working with 2D content: preparing graphics, slicing, retouching, overpainting, and optimizing processes.
  • Working with 3D content: working with ready-made scenes, visualization, layer-by-layer rendering, working with render elements.
  • Inserting and configuring graphics in Unity.
  • Automating content creation processes.
  • Writing technical documentation and guides.
  • Interacting with developers, visual artists, and animators.

WE EXPECT YOU TO HAVE:

  • Excellent knowledge of Photoshop.
  • Advanced experience with Unity.
  • Experience with Figma.
  • Artistic vision and an understanding of the basics of light and shadow construction.
  • Patience and attention to detail.

It would be a plus if you have:

  • Experience in optimizing game content production.
  • Experience in the gaming industry in related fields.
  • Understanding of animation principles (animation in Spine and 3ds Max).
  • Experience working with shaders.

WHY IT’S AWESOME TO WORK WITH US:

  • Flexible schedule, work from anywhere in the world, contract with Cyprus.
  • Salary paid in currency.
  • Paid vacations and sick leaves, as well as 5 sick days per year.
  • Compensation for medical expenses, psychologist services, partial compensation for sports activities, sports equipment, discounted conditions for English language classes, and other personal gifts and benefits.
  • Compensation for external training and courses, as well as attending professional conferences.
  • Active corporate life: quizzes, sports marathons, contests, cyber tournaments, and much more.



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