Technical Director, Level Design

1 Month ago • 3-8 Years • Level Design

Job Summary

Job Description

As Technical Director, Level Design at Ubisoft Shanghai, you'll bridge design vision and technical implementation. Lead and implement technical solutions, guiding the development team. Collaborate on overall vision, assess technical feasibility, prepare post-mortems, and identify risks. You'll improve workflows, design tools, maintain documentation, train team members, assist content creators, prototype features, review integrated work, drive optimization, and stay updated on market trends. Responsibilities include collaboration, risk assessment, workflow improvement, tool design, documentation, training, and technical support for content creators.
Must have:
  • 3+ years experience in game production
  • Deep knowledge of game engines (Unity, Unreal)
  • Multiplayer environment understanding
  • Solid prototyping skills
  • Excellent communication & mentorship skills
Good to have:
  • Game/level design or computer science background
  • Lead/management experience
  • Experience with multiple scripting languages, C++

Job Details

Company Description

Ubisoft’s19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

Job Description

About the Role  

As a Technical Director, Level Design at Ubisoft Shanghai, you will be responsible for bridging the gap between design vision and technical implementation. You will lead and implement technical solutions, utilizing your understanding of both technology and design to guide the development team to success. You will be the go-to person for guidance and resources, providing multidisciplinary solutions when anticipated and unforeseen challenges arise in game development. Your knowledge, helpfulness, and adaptability will make you an indispensable member of the team. 

What you will do 

  • Collaborate with other core team members to develop the overall vision and determine technical feasibility of your area of ownership (e.g. AI, mission, world, cinematics, etc.). 
  • Prepare post-mortems and recommend ways to evolve how we create and integrate data 
  • Identify and analyze risks (engine, data, features, etc.), establish and improve workflows and data structures to standardize work methods and ensure the validity and integrity of the data 
  • Assess existing tools and, occasionally, design custom ones to support design pipelines. 
  • Maintain technical documentation (e.g. procedures, how-to guides, etc.) and train team members on tools and techniques, raising awareness of new processes 
  • Assist content creators with their technical needs and bridge communication between design and programming 
  • Prototype possible new gameplay features and own technical complex features 
  • Review and provide input on integrated work and find solutions to fix bugs 
  • Drive optimization and debugging to fix any raised issues 
  • Anticipate technological advancements and stay up-to-date on market trends to define our best practices and share them with our studios 

 

岗位介绍

作为育碧上海的关卡设计技术总监,你将负责在设计构想和技术实施之间架起桥梁。你将领导并实施技术解决方案,利用你对技术和策划的理解,指导开发团队取得成功。你将成为指导和资源方面的得力助手,在游戏开发过程中出现预期和不可预见的挑战时,提供多学科解决方案。你的知识、乐于助人和适应能力将使你成为团队中不可或缺的一员。 

岗位职责

  • 与团队其他核心成员合作,制定整体项目方向,并确定所负责领域(如人工智能、任务、世界、视觉等)的技术可行性 
  • 准备事后分析,并就如何创建和整合数据提出建议 
  • 识别并分析风险(引擎、数据、功能等),建立并改进工作流程和数据结构,以规范工作方法,确保数据的有效性和完整性 
  • 评估现有工具,偶尔设计定制工具,以支持设计流程 
  • 维护技术文档(如程序、操作指南等),对团队成员进行工具和技术培训,提高他们对新流程的认识 
  • 协助内容创作者满足他们的技术需求,在策划和程序之间架起沟通的桥梁 
  • 为可能的新游戏功能和复杂技术功能制作原型 
  • 审查综合工作并提供意见,找到修复错误的解决方案 
  • 推动优化和调试工作,解决出现的问题 
  • 预测技术进步,紧跟市场趋势,确定我们的最佳实践方法,并与团队分享

Qualifications

Must have: 

  • Proven experience in a minimum of three projects in production (or other related experience), including a full development cycle of one AAA title game in a production or management role 
  • Deep knowledge of game engines (e.g., Unity or Unreal) and their limitations 
  • An understanding of replication and scripting in a networked multiplayer environment 
  • Solid prototype skills, able to identify issues and improvements for quick iteration 
  • Familiarity with bug tracking software (e.g., Jira), version control systems (e.g. Perforce), and basic programming 
  • Excellent communication, interpersonal, mentorship, and presentation skills 
  • Attention to detail, curiosity, resourcefulness, and flexibility, able to give and take criticism 
  • Good English communication skills in both spoken and written 

Nice to Have: 

  • Experience with game/level design or computer science (or related fields) background. 
  • Proven experience as a level designer (or equivalent). 
  • Experience as a lead or management role. 
  • Experience with multiple scripting languages, visual and text-based, knowledge of C++ is a plus. 

岗位要求

  • 至少参与过三个游戏或其它类似产品的开发项目,至少经历过一个3A 游戏的完整开发周期并在其中担任生产或管理岗位 
  • 对游戏引擎(例如 Unity 或 Unreal)及其局限性有深刻的了解 
  • 对多人游戏环境中的 replication和脚本编写有一定的了解 
  • 扎实的原型制作技能,能够识别问题并进行快速迭代 
  • 熟悉 bug  跟踪软件(例如 Jira)、版本管理软件(例如 Perforce) 和基础编程 
  • 出色的沟通、人际交往、培养人才和演讲的能力,关注细节、好奇心、较强的解决问题能力与适应力,能够正向面对反馈 
  • 够熟练使用英语进行口头和书面沟通 

加分项

  • 游戏/关卡策划或计算机科学(或相关领域)背景的经验。 
  • 丰富的关卡策划相关工作经验。 
  • 有过管理团队的经验 
  • 有多个脚本语言的经验,包括节点式/可视化编程语言(eg. Blueprint)和脚本语言(eg. Lua),C++ 

Additional Information

Why Ubisoft Shanghai?

Be a part of the most exciting and innovating video game company in China. Come to work in Shanghai, an amazing city renowned as “Paris of the East”.

Together with a team of multi-national professionals equipped with the cutting-edge technologies, you can be assured of an experience that is both aspirational and fulfilling.

By working in Shanghai studio, you will also be offered with an array of career development opportunities, an abundant training resources, and moreover, a stimulating and creative work environment.

If you’re looking for this kind of job opportunity, you’ll find it here at Ubisoft Shanghai.

Join us for an exciting adventure and make great games!

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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