1. Responsible for performance optimization, analysis, and monitoring during the online version iteration development of the project.
2. Assist in supporting the application of new art technologies and the development of auxiliary tools.
3. Develop corresponding performance monitoring and alerting tools to control performance abuse during project development.
1. Proficient in C++/C# languages, with experience in Python and Unity tool plugin development.
2. Possess computer graphics knowledge, with some understanding of rendering pipelines and Shader programming.
3. Strong logical thinking ability, good at analyzing and solving problems.
4. 5+ years of game development experience, at least 2+ years of performance optimization related work experience.
5. Experience in large-scale game development projects is preferred.