Unreal Engine Network Developer

1 Month ago • 5 Years +

Job Summary

Job Description

The Unreal Engine Network Developer will be responsible for developing and maintaining networked gameplay systems using Unreal Engine (UE4/5). This includes implementing and optimizing the Unreal Engine's replication system, working on TCP/UDP network layers, and conducting network profiling to optimize for latency, bandwidth, and scalability. The role involves collaborating with backend teams to integrate networked systems with microservice architecture. The candidate should have experience in C++, UE4/5, debugging and optimization, as well as familiarity with network profiling tools and EOS. The work environment is remote with flexible hours.
Must have:
  • C++, Senior Level, 5+ Years: Advanced C++ proficiency.
  • UE4/5, Senior Level, 5+ Years: Extensive experience in Unreal Engine networking.
  • Experience with the Unreal Engine replication system.
  • Experience in network gameplay development, debugging, and optimization.
  • Familiarity with TCP and UDP protocols and low-level network programming.
  • Experience with network profiling tools (e.g., Unreal Insights).
Good to have:
  • Experience with matchmaking systems and backend server integrations.
  • Familiarity with cloud services (AWS, Azure, or GCP) for multiplayer games.
  • Knowledge of containerization and orchestration (e.g., Docker, Kubernetes).
Perks:
  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued.

Job Details

Unreal Engine Network Developer


We are seeking a talented and experienced Unreal Engine Network Developer to join our team. The ideal candidate will have a strong background in C++, UE4/5, and networking, with expertise in developing, profiling, and optimizing multiplayer gameplay systems.

Responsibilities
  • Develop and maintain networked gameplay systems using Unreal Engine (UE4/5).
  • Implement and optimize Unreal Engine's replication system.
  • Work on TCP/UDP network layers to ensure seamless multiplayer functionality.
  • Conduct network profiling and optimize for latency, bandwidth, and scalability.
  • Collaborate with backend teams to integrate networked systems with microservice architecture.
Requirements
  • C++, Senior Level, 5+ Years: Advanced proficiency in modern C++ development.
  • UE4/5, Senior Level, 5+ Years: Extensive experience in Unreal Engine development, focusing on networking.
  • Proven experience working with the Unreal Engine replication system.
  • Hands-on experience in network gameplay development, including debugging and optimization.
  • Familiarity with TCP and UDP protocols and low-level network programming.
  • Experience with network profiling tools (e.g., Unreal Insights or third-party profilers).
  • Experience with EOS (Epic Online Services)
  • Understanding of microservice architectures and their integration with game systems.
Nice to have
  • Experience with matchmaking systems and backend server integrations.
  • Familiarity with cloud services (AWS, Azure, or GCP) for multiplayer games.
  • Knowledge of containerization and orchestration (e.g., Docker, Kubernetes).
Working conditions
  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

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