Vehicle Artist (Unannounced Project)

2 Months ago • All levels

About the job

Job Overview

DPS Games is looking for an exceptionally skilled 3D Hard Surface / Vehicle Artist to work on the creation of a variety of vehicles and machinery in the next big free-to-play title from Wargaming, the company that brought us World of Tanks and one of the strongest free-to-play PC game companies in the world.

In this role, you will help to create the vehicles & gameplay assets for a new and exciting project under a huge new license partnership. You’ll be passionate about hard surface 3d art, highly conceptual, with a strong mechanical background including animation design, setup and optimisation.

You’ll be a hardworking self-motivated team player, who is able to understand the Art vision for the vehicle team, while developing a solid and efficient pipeline for asset production that will stay in place for years to come.

In this position you will be working within a multidisciplinary team of developers, in a global community and will have the ability to both share your hard-earned knowledge and continue to develop your skill set by learning from your teammates.

We are looking for someone with a good sense of humor who can integrate themselves seamlessly into our team & studio culture.

Reports to

The Vehicle Artist will report to the Lead Vehicle Artist and be based in Guildford, UK.

What will you do?

  • Collaborate with the Art team, designers, programmers on object specifications and deliveries
  • Work with 3D game assets as required
  • Work with pipeline procedures to deliver competitive, cutting edge assets
  • Work with colleagues in defining process and pipeline improvements
  • Work with high-poly and low-poly models and accompanying texture sets that use advanced shaders

What are we looking for?

  • Art production experience in the gaming industry
  • A strong understanding of visual language and affordance
  • Proven ability to create exceptional high-poly and low-poly models and textures
  • A great eye for detail, natural flair & a strong understanding of 3d Art
  • Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner
  • Strong understanding of PBR shader development and lighting
  • Solid knowledge of 3ds Max, Painter, Zbrush, and other 2D/3D applications
  • Diligence around both individual and team tasks, schedule and budgets
  • Good organization skills with adherence to optimization and asset management

What additional skills will help you stand out?

  • BA in art or related field or equivalent experience
  • Experience with Substance Designer and other packages
  • Unreal 4/5 development experience
  • Traditional art skills (drawing, painting, sculpting, photography)
  • Concept skills – Ability to visualize and concept environments and props
  • Samples of your work displaying clean High Poly to Low Poly bakes, strong understanding of material variation & photo realistic texturing

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:

  • 5 weeks of Annual Leave per calendar year
  • Dog-friendly office
  • Onsite canteen (with an endless supply of snacks and beverages)
  • Video game areas, Warhammer painting station, a bespoke D&D table, Adjustable height desks
  • Health Insurance (including family coverage), Life Insurance, Pension contribution
  • Mental well-being program (iFeel)
  • Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders)
  • Career development and education opportunities within the company
  • Employee discounts
  • Personal Gaming Account 
  • Company events 
  • Seniority Awards 
  • Referral program - you can recommend the best talents to the Company and receive a reward 
  • Working in one of the main European hubs for game development
  • Startup within a company with 25 years of experience on the market
  • To learn more about our studio in Guildford, follow this link: https://dpsgames.com/studio

About The Company

We are a European Game and Software Developing studio based in Bucharest, Romania.


England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

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