This role involves the full-cycle creation of 3D character models, including sculpting, texturing, and retopology. The artist will also be responsible for exporting assets into game engines and setting up materials. The position offers participation in AAA gaming projects, flexible workload, stable payment, and a supportive studio environment.
Must have:
Full-cycle creation of 3D character models (low/mid/high-poly)
Sculpting, texturing, retopology
Exporting assets into the game engine and setting up materials
Good to have:
Basic understanding of composition, color theory, flow, and direction
Basic drawing skills
Perks:
Participating in the world's largest AAA gaming projects
Flexibility to adjust workload based on interests and availability
Stable and timely payment
An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship
External Art Production for Video Games, Cartoons & CommercialsWhat makes us strongWe are confident that by hyper-focusing on specific skills, we can make one of the best offers on the market.Better work and higher quality! We don't spread out in different directions. In fact, we are confident that by hyper-focusing on specific skills, we can make one of the best offers on the market for stylized projects.