3D Weapon Artist

2 Months ago • 3 Years + • 3D Art

Job Summary

Job Description

Saber Interactive in Madrid seeks a 3D Weapon Artist for AAA projects like Turok Origins. Responsibilities include creating high-quality 3D weapon models based on concept art, ensuring visual consistency with the game's art style, collaborating with riggers and animators on UE5 implementation and testing, and working closely with the art team. The ideal candidate has 3+ years of AAA game weapon creation experience, strong hard-surface modeling skills (3ds Max, Blender, Maya, ZBrush), knowledge of sci-fi design and real weapons, and excellent collaboration and communication skills. Experience with Unreal Engine is required.
Must have:
  • 3+ years AAA game weapon experience
  • Hard-surface modeling skills (3ds Max/Blender/Maya/ZBrush)
  • Sci-fi design knowledge & real weapon knowledge
  • Unreal Engine experience
  • Collaboration & communication skills
Good to have:
  • Organic modeling skills
  • Animation skills
  • Fusion 360/CAD
  • Bachelor's degree in Fine Arts
Perks:
  • Great international team
  • Competitive salary
  • Permanent contract
  • Good work environment
  • Flexible hours
  • Hybrid work model
  • Office perks (fruit, coffee)

Job Details

Your mission
We’re looking for a 3D Weapon Artist to join our team in Madrid, Spain. Our studio is currently working on exciting AAA projects such as Turok Origins and other AAA projects yet to be announced.

If you’ve ever dreamed of designing legendary weapons that players will remember long after the credits roll, this is your moment. As a 3D Weapon Artist, you’ll be at the heart of the action — crafting high-quality, realistic weapons that feel as powerful as they look.

Responsibilities:

  • Create high-quality 3D models of weapons based on concept art and design specifications. 
  • Ensure weapons are visually consistent and aligned with the game's art style and overall vision.
  • Collaborate closely with riggers and animators to implement and test weapon rigs and animations within UE5.
  • Model and texture assets.
  • Collaborate with the Art team to ensure consistency and quality in weapon design. 
Your profile
Required Skills

  • +3 years of proven experience making Weapons for AAA video games.
  • Extensive knowledge of 3D hard surface modelling techniques and experience using different workflows. Either 3D Studio Max, Blender or Maya + zBrush. Willingness to adapt and learn based on production requirements. 
  • Knowledge of scifi design, traditional art and ability to create sketches and paint-overs.
  • Knowledge of real weapons. 
  • Ability to iterate changes fast and provide solutions.
  • Being proactive, communicative, self motivated and detail oriented is a must.
  • Experience with Unreal Engine.


Nice to have

  • Fully organic modelling skills.
  • Bachelor's degree in Fine Arts or related field.
  • Ability to create simple animations.
  • Fusion 360 /cad.
Why us?
  • Opportunity to work with a great international team of professionals on the next generation of AAA titles.
  • Salary based on experience.
  • Permanent, full-time contract.
  • A good work environment.
  • Flexible working hours.
  • Hybrid working model.
  • Fresh fruit, coffee and beverages at the office.

Join the team bringing Turok Origins to life and craft unforgettable weapons that players will remember for generations!


Saber Interactive Spain is an equal opportunity employer committed to diversity and inclusion in the workplace, especially to gender equality. We prohibit discrimination and harassment based on race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
Saber Interactive Spain makes hiring decisions based solely on qualifications, merit, and business needs at the time.
About us
Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. 

Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, and Expeditions: A MudRunner Game. Founded in 2001, Saber is known for two decades of development partnerships with leading developer and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others.

To stay in the loop on all of our upcoming announcements, please make sure you’re following Saber across our official social channels.

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About The Company

Saber Interactive Porto is a Portuguese AAA video game developer studio founded with the acquisition of Bigmoon Entertainment studio in 2019. Saber Interactive Porto is owned by the American company Saber Interactive Inc. and part of the Embracer Group.

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