Art Director for Sci Fi FPS

4 Weeks ago • 8 Years +

About the job

SummaryBy Outscal

Must have:
  • Unreal Engine 5
  • Art Pipelines
  • Commercial Projects
  • Team Management
Good to have:
  • Visual Tools
  • Next-Gen Visuals
  • Art Direction
  • Technical Documentation
Perks:
  • Remote Work
  • Flexible Hours
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iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.

Our #ilogos_team unites professionals that love, live and breathe games we dare say. This is a place where you’ll find freedom of action and where bureaucracy and micromanagement are unheard of. Now we are growing rapidly and looking for professionals to join the team.

  • Make your personal contribution to the games millions of people are playing;
  • Develop yourself professionally in an atmosphere of trust and support that feels more like a family;
  • Work remotely from anywhere in the world on your own schedule;
  • Get your support from teammates and the company.

Requirements:

    • Approximately 8+ years of relevant experience.
    • Experience  and strong knowledge in Unreal Engine 5 and good understanding of its production capacities, features and tools.
    • Released commercial projects.
    • A broad understanding of visual tools and methods in game development.
    • Management and control of various teams of artists. Team management skills.
    • Strong understanding of art pipelines and workflows used to produce the mobile, desktop, console high-end graphics and next-gen visuals.
    • Collaboration with art team members and provide constructive feedback towards shared goals.
    • Contribute to rapid and early visualization efforts.
    • Promote a positive and open environment that supports good team and studio
      morale.
    • Partner with art management on hiring plans and recruitment processes.
    • Drive and represent various art discipline in cross-disciplinary visual
    • development and pitches.
    • Evaluate and provide feedback on internal and external artwork to maintain
      quality standards.
    • Mentor, coach, and provide constructive critique to team members.
    • Plan and manage deliverables, including scoping, timing, and cost estimation.
    • Develop technical documentation to support visual direction.
    • Advanced or at least Upper Intermediate English.
    • Passion for games and game industry.

Main task pool:

  • Lead, mentor, supervise and inspire the art team to create top games. The market is always changing and we must achieve inspiring experiences that can wow our players.
  • Provide feedback to the artists, with a focus on artistic execution and technical specifications.
  • Maintain a well working and healthy team.
  • Convey and champion the art direction to marketing and external partners.
  • Compile or produce reference material that guides the artists in their work.
  • Make presentations regarding art direction, process, goals and results.
  • Take part in creating plans for staffing, tasks, timelines and budgets.
  • Provide feedback to artists and external partners. This can be verbal or written, but visual sketches, paint-overs or mock-ups are even better.
  • Review the in-game experience together with other directors, art leads and producers.
  • Interview and recruit future art team members and report detailed hiring needs to recruiting.

Working conditions:

Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust & Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family. And as well:

  • Work remotely from anywhere in the world;
  • Flexible working hours;
  • 20 paid vacation days;
  • 10 paid sick leave days
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About The Company

iLogos Game Studios - is a smart solutions provider for game companies that solves challenges in full-cycle game production and co-production since 2006.


iLogos Game Studios IN NUMBERS:


1 500 000 000+ Total installs; 

460+ Completed projects;

100+ Returning clients;

16+ Years in business;

300+ Dedicated experts.

Solutions: https://www.ilogos.biz/solutions

Successful cases: https://www.ilogos.biz/cases


Clients: Supercell, Ubisoft, Electronic Arts (EA), Zynga, Playrix, Rovio, Wargaming, Peak Games, WB Games, Dena, Wooga, Storm8, Nekki, Gameforge, Paradox interactive, Glu mobile, Flare games, IGG, InnoGames, High5Games, Socialpoint, Social Quantum, Gram Games, Pixelberry Studios, Spilgames, DOTS, Viber, Nitro, etc.

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

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