Senior VFX Artist

12 Minutes ago • 6 Years + • Technical Art

About the job

Job Description

The Senior VFX Artist at Cliffhanger Games (an EA studio) will create visually stunning and immersive VFX for Marvel's Black Panther, a blockbuster action-adventure game. Responsibilities include crafting character, combat, and environmental VFX using industry-standard tools (Unreal Engine, Houdini, Maya, etc.), collaborating with a cross-functional team, balancing visual quality with technical requirements, and providing accurate task estimates. The ideal candidate possesses a minimum of 6 years of game industry experience, including at least one shipped title, and a strong portfolio showcasing AAA-quality VFX work. The role involves enhancing gameplay, motivating exploration, and narrativizing the game's story through compelling visuals.
Must have:
  • 6+ years game industry experience
  • Shipped AAA title
  • Unreal Engine, Houdini, Maya proficiency
  • Collaboration skills
  • VFX for character, combat, environment
  • Meet technical requirements
Perks:
  • Paid time off
  • Sick time
  • Paid holidays
  • Paid parental leave
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401k (US) / Retirement plan (BC)
  • Bonus & equity (potential)

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that will empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior VFX Artist to join our team.

 

As a Senior VFX Artist you will work with a team of artists, designers, and engineers in realizing a game play experience that is immersive, interactive, visually compelling, and has believable combat and game world experiences. Reporting to the VFX Director, you will create visual effects that enhance the moment-to-moment gameplay, motivate exploration, and narrativize a deep character and world story while balancing performance metrics and using vfx best practices, driving towards gameplay and aesthetic excellence.

 

You are compelled to create unique and visually stunning vfx that partners with camera and animation to evoke an emotional response during the combat gameplay experience. You see environmental visual effects as an opportunity to further immerse players into the worlds we build. You are passionate about breathing life into the characters and worlds our players will experience.

 

Responsibilities

 

●       Create character, combat, and environmental vfx using the latest industry standard tools including Unreal Engine, Houdini, Maya, After Effects, JangaFX and various other industry standard DCC’s.

 

●       Collaborate with a cross-discipline team of Directors, Game Designers, Character Artists, and Camera Artists to create visually compelling combat vfx that both enhance the core gameplay experience elevating the visual presentation of the product.

 

●       Work with the VFX Director, Tech Artists and Render Engineers to create visual effects that balance high quality visual aesthetics with adherence to technical requirements.

 

●       Create environment vfx that breathes life into our world, elevates player immersion and supports environmental gameplay systems and experiences.

●       Provide accurate task estimates and solutions that balance quality with established and agreed upon milestone deliverables.

 

●       Interpret and enhance still concept art and concept motion studies in the creation of vfx content.

 

●       Experience creating authentic content, following project IP with a focus on accentuating and driving storytelling

 

Qualifications

 

●       Minimum 6 years' experience in the games industry and one shipped title in the video game industry

 

●       Provide work samples, in the format of a demo reel or webpage with work examples, that showcase your best work and are consistent with current, AAA game quality

 

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

 

Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $107,600 - $147,100 CAD
  • California (depending on location e.g. Los Angeles vs. Sacramento)
    • $122,400 - $176,300 USD
  • Colorado (depending on location e.g. Denver vs. Colorado Springs)
    • $131,000 - $174,800 USD
  • Jersey City, NJ
    • $142,000 - $176,300 USD
  • New York (depending on location e.g. Manhattan vs. Buffalo)
    • $115,700 - $176,300 USD
  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $115,700 - $163,100 USD

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
View Full Job Description
$115.7K - $163.1K/yr (Outscal est.)
$139.4K/yr avg.
Kirkland, Washington, United States

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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