Lead Environment Artist

3 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

Lead Environment Artist needed for an unannounced AAA game project. Responsibilities include designing and creating detailed game environments and assets, optimizing workflows, implementing advanced 3D techniques, collaborating with the Art Director and other teams, mentoring junior artists, and ensuring content meets technical and artistic requirements. The role requires strong proficiency in various 3D software packages and game engines, a deep understanding of lighting, materials, and optimization techniques, and excellent leadership skills. This is an opportunity to shape a major title from the ground up within a dynamic environment.
Must have:
  • 5+ years AAA experience
  • Proficiency in Maya, 3ds Max, Blender, ZBrush, Substance Suite, Photoshop
  • Game engine experience (Unreal, Unity)
  • Lighting, materials, optimization knowledge
  • Leadership and team development skills
  • Pipeline optimization expertise
Good to have:
  • Photorealistic environment creation
  • Procedural modeling (Houdini, World Machine)
  • Photogrammetry experience (Metashape/Reality Capture)
Perks:
  • 20+ days annual leave
  • Personal days, Birthday leave
  • Premium health insurance
  • Career development opportunities
  • Commuting allowance
  • Company events
  • FitPass membership
  • Employee discounts
  • On-site canteen
  • Snacks and coffee

Job Details

Job Overview

We are embarking on an exciting game development project and are seeking a Lead Environment Artist to join our talented and dynamic team!

In this role, you will take part in designing and creating immersive game environments and assets while optimizing workflows and implementing advanced 3D techniques. You will collaborate with the Art Director, technical artists, and level designers to maintain a cohesive visual style.

If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!

Reports to

Team Lead Maps

What will you do?

  • Design and create detailed and atmospheric game environments and assets that support the artistic vision of the project from scratch, including materials, textures, LODs, crash states.
  • Optimize the environment production pipeline, improve workflows, and implement advanced 3D graphics techniques.
  • Collaborate closely with the Art Director, technical artists, and level designers to achieve a cohesive visual style.
  • Mentor, support, and develop less experienced artists, sharing knowledge and best practices.
  • Participate in the development of technical solutions to streamline environment creation without compromising quality.
  • Ensure the created content meets technical requirements and artistic direction.
  • Manage deadlines and efficiency within the environment team.
  • Experiment with new tools and technologies to enhance the production process.

What are we looking for?

  • 5+ years of experience as a Senior/Lead Environment Artist in AAA projects.
  • Strong proficiency with Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer, and Photoshop.
  • Experience working with game engines (Unreal Engine, Unity, or proprietary engines).
  • Understanding of lighting principles, materials, compositing, and content optimization.
  • Strong leadership skills with the ability to inspire and develop a team.
  • Systematic thinking, ability to optimize pipelines, and propose efficient solutions.
  • Technical understanding of shaders, LODs, and scene optimization.
  • Passion for innovation and keeping up with the latest industry trends.

What additional skills will help you stand out?

  • Experience creating photorealistic environments for next-gen games.
  • Deep knowledge of procedural modeling and environment generation (Houdini, World Machine, etc.).
  • Photogrammetry experience in Metashape/Reality Capture including shooting, processing, cleaning up assets and textures.

Work mode

Hybrid (4 days of work from the office)

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Annual leave of 20 working days (additional days based on years of service at Wargaming: up to 25 days)
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits  
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.

 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Wargaming is a place where ideas, no matter how crazy, can be realized. Not every gaming company can offer such creative freedom. Discover the latest news. Become a trusted and recognized member of a constantly evolving team, where your creativity can flourish and there is always room to grow.

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