Gameplay Systems Engineer

2 Months ago • 1-3 Years • Game Programmer

Job Summary

Job Description

This role involves designing, implementing, and maintaining core gameplay systems. The Gameplay Systems Engineer will collaborate with engineers, designers, artists, and animators to develop new game features, systems, and tools. Responsibilities include monitoring system performance, security, and network reliability; developing test cases and working with the QA team; and managing time effectively to meet prioritized goals. The position requires experience with Unreal Engine's Gameplay Ability system, Epic Online Services integration, Wwise audio plugin, game performance profiling and optimization (including Unreal Insights), and task-based asynchronous programming. Candidates must have experience with current-generation consoles (Xbox Series S/X, PlayStation 5) and Windows, MacOS, and Linux platforms. Credit for two shipped AAA console titles is required.
Must have:
  • C++ in Unreal Engine
  • Experience with current-gen consoles
  • Unreal's Gameplay Ability System
  • Epic Online Services Integration
  • Wwise Audio Plugin
  • Game Performance Optimization
  • Two shipped AAA console titles

Job Details

Job Description: Typically responsible for designing, implementing and maintaining the core
systems that govern the gameplay experience. Works closely with engineers, designers, artists, and
animators to develop new game features, game systems and development tools. Monitors
performance, security and network reliability of gameplay systems. Develops test cases and
integrates with the QA team. Be able to self-manage time and responsibilities when given prioritized
goals and objectives.


Qualifications: Master’s degree in Engineering with a focus on Software Development for games or
related field of study plus 1 year of experience in the job offered or 1 year of experience as a Gameplay
Engineer or Programmer. The employer will alternatively accept a Bachelor’s degree in Engineering with
a focus on Software Development for games or related field of study plus 3 years of experience in the job
offered or 3 years of experience as a Gameplay Engineer or Programmer. Must have one (1) year of
experience as a: Systems and Gameplay programmer using C++ in the Unreal Engine, working on
current generation of console platforms (Xbox Series S/X, PlayStation 5) and Windows, MacOS and
Linux platforms. Position requires experience with: Unreal’s Gameplay Ability system; integrating Epic
Online Services with online platforms including Xbox Live, PlayStation Network, and Steam; integrating
and working with the Wwise Audio plugin for Unreal Engine; knowledge and experience with game
performance profiling and optimization including advanced understanding of the Unreal Insights profiler
and task-based asynchronous programming. Position requires credit for two shipped AAA console titles.

Position allows for telecommuting from home within commuting distance of Bellevue, WA.

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About The Company

Final Strike Games was founded in March 2016 and is located in Bellevue, WA and Vancouver BC.


At FSG we leverage our vast multiplayer experience to create games focused on AAA multiplayer experiences and online services for Personal Computers and gaming consoles.


Our mission is to create multiplayer games and online services for PC and Console.


We are working on an Unannounced PVP shooter and are scaling our team. Come Join us and Make amazing Multiplayer!

Montreal, Quebec, Canada (On-Site)

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Montreal, Quebec, Canada (On-Site)

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