Lead 3D Animator

3 Hours ago • 3 Years +

Job Summary

Job Description

The Lead 3D Animator will be responsible for reviewing and providing feedback on the team's animations. They will integrate into existing animation guidelines, develop a clear animation vision, and communicate it effectively to the team. This role involves creating diverse animations, improving existing ones, and working with motion capture. The animator will also represent the animation team in discussions about pipelines and workflow. The ideal candidate will have experience in animating for games or film, a strong understanding of animation principles, and proficiency in Maya for animation. They will also need to be receptive to constructive criticism and have strong communication skills. They must also have a deep interest in and familiarity with video games, animated films, and cinema.
Must have:
  • 3+ years of animation experience for games or film.
  • Excellent proficiency in Maya for animation.
  • Strong understanding of animation principles and body mechanics.
  • Experience animating for fighting games or industry knowledge.
  • Experience working with animation tools in Unity.
  • Ability to provide feedback and set the animation vision.
  • Understanding of animation rigs and tools.
  • Receptiveness to constructive criticism and iterative development.
  • Strong communication skills.
  • Deep interest in video games and cinema.
  • Fluent communication in Russian.
Good to have:
  • Rigging, Skinning.
  • Python/MEL.
  • Artistic education.

Job Details

  • Reviewing and providing feedback on the team's animations. Ability to integrate into the existing animation guidelines, enhance them, develop a clear animation vision for the project, and effectively communicate it to the team to achieve the required quality.
  • Representing the animation team in discussions about pipelines and workflow approaches, ensuring critical issues are resolved.
  • Creating diverse animations.
  • Improving existing animations through feedback and constructive critique.
  • Working with motion capture.
  • Gradually learning and integrating the internal Cascadeur animation development process.
  • 3+ years of experience in animation for games or film.
  • Excellent proficiency in Maya for animation.
  • Strong understanding of animation principles and body mechanics.
  • Experience animating for fighting games or a solid understanding of how to do it properly through industry knowledge and experience.
  • Experience working with animation tools in Unity.
  • Ability to provide feedback and set the animation vision for the project.
  • Understanding of animation rigs and animation tools.
  • Receptiveness to constructive criticism and an iterative development process.
  • Strong communication skills.
  • A deep interest in and familiarity with video games, animated films, and cinema.
  • Fluent communication in Russian.

Welcomed:

  • Rigging, Skinning.
  • Python/MEL.
  • Artistic education.

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About The Company

In pursuit of our mission to create emotions worth sharing, we have developed a set of core values that guide our creative journey and help to make our games truly outstanding. We craft exceptional and original games, always striving to stand out and avoid cloning. We develop games that create «wow» emotions for our players, thanks to unique features and details. We create games we want to play ourselves. Fun, spectacular, and addictive, designed for long-term engagement.
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