Lead Technical Animator

1 Day ago • 8 Years +

Job Summary

Job Description

The Lead Technical Animator will be responsible for creating and driving animation systems for characters, monsters, and the environment. This role involves close collaboration with artists and engineers to create highly optimized animation systems and solve complex technical challenges. The Lead Technical Animator will define and document technical animation processes, tools, and best practices, while also maintaining the animation pipeline. Responsibilities also include writing briefs for outsource vendors, communicating with other animation teams, estimating and planning work, and staying up-to-date with cutting-edge animation technology. The Lead will also be responsible for recruiting, managing, and mentoring a team.
Must have:
  • 8+ years of Technical Animator experience.
  • Shipped at least one AAA title.
  • Experience with rigging in Maya and Motion Builder, UE5/Blueprint.
  • Experience with facial animation and lipsync.
  • Experience optimizing animation assets, rigs, and systems.
  • Comprehensive portfolio demonstrating expertise.
  • Meticulous attention to detail with character deformation and physics.
  • Excellent communication, presentation, and collaboration skills.
Good to have:
  • Experience with Motion matching.
  • Scripting proficiency in languages such as Python, LUA.
Perks:
  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave.
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Flexible working hours.
  • Trainings, lectures and courses.
  • Merch.
  • Welcome pack filled with goodies.
  • Dog-friendly office.

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Lead Technical Animator to join our studio to work on Project Sirius - an ambitious and exciting new project set in The Witcher universe. As a Lead Technical Animator, you will play a key role in shaping the visual identity of Project Sirius.

Responsibilities

  • Create and drive animation systems for characters, monsters, and environment.
  • Work closely with artists and engineers to create highly optimized animation systems.
  • Solve complex technical challenges.
  • Define and document technical animation processes, tools, and best practices.
  • Maintaining the animation pipeline.
  • Write and prepare briefs for work with outsource vendors, and review work as necessary.
  • Communicate and cooperate with other CDPR animation teams while pursuing common goals.
  • Engage with Directors and Production to estimate and plan work.
  • Stay atop modern and cutting edge animation technology.
  • Build a growing Technical Animation via recruiting, interviewing, and hiring.
  • Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth.
  • Cultivate a positive, collaborative team culture aligned with the company’s values and goals.
  • Partner with the Production department to establish plans and ensure timely delivery of work.

Qualifications

  • Ability to work independently to identify and own work, deliver results.
  • Minimum 8 years of experience as a Technical Animator with at least 1 year in a leadership role. 
  • Shipped at least one AAA title.
  • Extensive experience with rigging in Maya and Motion Builder, UE5/Blueprint, facial animation, and lipsync.
  • Familiarity with motion capture technology
  • Experience optimizing animation assets, rigs, and systems for high runtime performance and efficiency
  • Comprehensive portfolio demonstrating expertise.
  • Meticulous attention to detail, especially with character deformation and physics.
  • Excellent communication, presentation, and collaboration skills.
  • Positive attitude towards receiving feedback and exchanging knowledge.
  • Able to deliver and receive feedback in a productive and accountable manner.

Nice to have:

  • Experience with Motion matching.
  • Scripting proficiency in languages such as Python, LUA, etc.

 

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

We are looking for the best and brightest minds in game development to join our team so we can empower our talent to create world #1 games.

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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