Lead Technical Artist

5 Months ago • 6 Years + • Technical Art

About the job

Job Description

Lead Technical Artist for a new shooter game. Must have strong technical skills, experience leading teams, and knowledge of game development pipelines.
Must have:
  • Lead Technical Artist
  • Game Development Pipelines
  • 3D Modeling, Texturing
  • UE4/UE5 Expertise
Good to have:
  • Substance Painter
  • ZBrush Mastery
  • Blueprints / Scripting
  • Industry-Standard Tools
Perks:
  • Remote Work
  • Startup Mentality
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Overview

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What We're Looking For:

  • A passionate art leader: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
  • Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game

What You Will Be Doing:

  • Lead and manage a team of technical artists, providing guidance and mentorship
  • Collaborate with artists, designers, and engineers to develop and maintain efficient production pipelines
  • Ensure assets are optimized for performance without sacrificing quality
  • Implement and maintain tools and scripts to streamline art production workflows
  • Communicating progress, challenges, risks, and solutions to stakeholders
  • Troubleshooting and resolving technical issues related to art production
  • Empower team members with clear expectations and hold them accountable for their key results
  • Stay up-to-date with the latest industry trends and technologies to keep our processes cutting-edge

What You Will Need:

  • Proven experience in leading and mentoring a team of technical artists
  • Enthusiastic about in-game performance; making art efficient and forward thinking
  • Deep understanding of game development pipelines and workflows
  • Expertise in 3D modeling, texturing, rigging, animation, and lighting
  • Proficiency in industry-standard tools such as Maya, 3ds Max, Blender, Substance Painter, and ZBrush
  • Mastery of UE4/UE5 and related art pipelines
  • Very strong technical and logic skills surrounding Blueprints / Scripting
  • 6+ years of experience as a Technical Artist in the video game industry
  • Excellent time management and prioritization skills
  • Excellent interpersonal and communication skills
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