Lead Hardware Artist - ExDev

1 Hour ago • 5 Years + • Technical Art

About the job

Job Description

As a Lead Hardware Artist - ExDev at Electronic Arts' Ripple Effect studio, you'll oversee the quality and artistic consistency of externally developed hardware assets for the Battlefield franchise. Responsibilities include providing feedback to external artists, shaping production workflows, creating assets to maintain skill proficiency, managing a backlog, delegating tasks, evolving workflows for external weapon development, and mentoring junior artists. The role requires 5+ years of experience in realistic art direction for weapons, working with external partners, and expertise in modern hard-surface asset workflows. The position is a hybrid or on-site role in Vancouver, reporting to a Line Director in Marina Del Rey.
Must have:
  • 5+ years experience in realistic game art (weapons)
  • Hard surface asset workflow knowledge (modeling, texturing)
  • Mentoring and providing constructive feedback to artists
  • Backlog management, task delegation, and estimation
  • Managing external development relationships
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave
  • Extended health/dental/vision coverage
  • Life insurance, disability insurance
  • Retirement plan
  • Bonus and equity (certain roles)

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Now, we're looking for an Environment Artist to help us craft the next Battlefield. This is a hybrid or onsite role in our Vancouver studio. You will report to our Line Director for Art who's based in our Marina Del Rey studio location.

As a Lead Hardware Artist - ExDev, you will oversee the quality and artistic consistency of externally developed hardware assets. You will also help shape new production workflows designed to boost the performance of our growing exDev team.

What skills do we look for?

  • You will support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
  • While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge.
  • Individual ownership and responsibility is important to us. You will oversee your own part of the backlog, planning and delegating tasks to your external collaborators.
  • As a Lead, you will also help evolve workflows and processes for external development of weapons while maintaining documentation about best practices, mentoring junior artists and supporting the ExDev Director.

We believe that you have experience:

  • 5+ years of experience from several game titles with a realistic looking art direction for weapons, working in some capacity with external partners.
  • Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
  • A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
  • Experience managing a backlog, working with estimates and delegating tasks to others.
  • Experience managing outsource or co-dev relationships
  • Understand, match, and communicate art styles.
  • Experience managing 3D assets in multiple stages of completion.

Next Steps:

Apply online with a résumé and portfolio.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $107,600 - $147,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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