Narrative Designer

3 Months ago • 2 Years + • Game Story Writing/Narrative Design

Job Summary

Job Description

Unknown Worlds is seeking a Narrative Content Designer for Subnautica 2. This remote role requires collaboration with design and world teams to create engaging player encounters based on game narrative and lore. Responsibilities include translating game lore into gameplay, expanding gameplay building blocks, defining narrative beats, assisting with text/voice integration, and responding to playtest feedback. The ideal candidate has shipped at least 2 games in a design role, experience with Unreal 5, and a deep understanding of the survival game genre and Subnautica franchise. The position involves leading cross-disciplinary teams and maintaining narrative design documentation.
Must have:
  • Shipped 2+ games in design role
  • Unreal 5 implementation experience
  • Survival game genre expertise
  • Subnautica franchise knowledge
  • Cross-disciplinary team leadership
  • Narrative design documentation
Good to have:
  • Open-world exploration game experience
  • Experience with Early Access models
  • Scripting experience
  • Excellent writing skills
Perks:
  • Annual professional development
  • Home office stipends
  • Paid time off for volunteer work

Job Details

THE OPPORTUNITY

Unknown Worlds is seeking a talented Narrative Content Designer to work on Subnautica 2. Our ideal candidate is a passionate game player and game creator with technical implementation expertise. They are self directed, highly motivated and enjoy working with multidisciplinary collaborative teams. This role works closely with our writers, designers and world building team to translate the game narrative into the gameplay experience.  

This is a remote position on a globally distributed team.  The ideal candidate should be able to work US East Coast or Western European hours. 

Responsibilities

  • Collaborate with design and world teams to create dynamic, exciting encounters and events for players based on the games narrative and lore.  
  • Work with the design team to translate game lore, history, characters, and storylines into gameplay.
  • Expand our core set of gameplay building blocks to support new gameplay ideas. 
  • Develop and own the process for breaking down narrative beats, tasking out the necessary work across writing, world building and gameplay design. 
  • Assist the writing team with the integration of text and voice over. 
  • Work with production and the playtest process to identify and respond to key feedback. 
  • Establish and maintain narrative design documentation as needed for the project. 

Qualifications

  • Experience shipping at least 2 game titles in a design focused role.
  • Experience implementing gameplay in Unreal 5 engine. 
  • Ability to express narrative beats and story arc as gameplay moments in engine. 
  • Ability to lead or assist in leading cross disciplinary strike teams as needed. 
  • Deep understanding of the foundational elements of the survival game genre, with knowledge of the Subnautica franchise.
  • Self managing and self motivated; capable of taking high level ideas and executing on them with limited guidance.
  • Exceptional written and verbal communication. 

Preferences

  • Experience working on open world exploration games in the survival-craft genre.
  • Experience as a narrative designer on one or more projects.
  • Experience with open development or Early Access models engaging with large and active communities. 
  • Scripting experience (in code, proprietary tools, or visual scripting languages).
  • Excellent writing skills.

Don’t meet every single requirement? 

Studies have shown that women and people of color are less likely to apply at jobs unless they meet every single qualification.  At Unknown Worlds we are dedicated to building a diverse, inclusive, and authentic workplace, so if you’re excited about this role but your past experience doesn’t align perfectly with every qualification in the job description, we encourage you to apply anyway.  You might just be the right candidate for this or other roles.

Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email recruiting_ka@krafton.com. 


We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

 

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