Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)

6 Months ago • All levels • Game Story Writing/Narrative Design

Job Summary

Job Description

Firesprite seeks a Lead Cinematic Artist to lead a team in producing high-quality in-game cinematics for their narrative adventure game. Responsibilities include mentoring the team, managing outsourcing partners, collaborating with directors and other teams, defining and developing cinematic camera work, establishing pipelines and processes, prioritizing tasks, and resolving technical challenges. The ideal candidate will possess strong leadership skills, a proven track record in cinematic production within Unreal Engine 5, and a deep understanding of cinematic storytelling principles. Hybrid/remote work (UK-based) is offered, requiring 1-3 days per week in the studio.
Must have:
  • Lead & mentor cinematic artists
  • High-quality cinematic production
  • Unreal Engine 5 Sequencer expertise
  • Cinematic storytelling principles
  • Excellent camera framing & animation
  • Pipeline & workflow development
Good to have:
  • Adobe Premiere experience
  • Unreal 5 blueprints & tools
  • Lighting & editing experience

Job Details

Firesprite is a visionary game development studio based in the heart of Liverpool.

Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.

 

Role Overview:

We're looking for a Lead Cinematic Artist to construct high quality in-game cinematic sequences on a story-driven 'Narrative Adventure' with genre defining goals.

This is an ambitious, AAA project with a heavy focus on atmosphere, storytelling, player agency and immersion into ground-breaking territory on next-generation hardware technologies.

Our ideal candidate is a Lead Cinematic Artist with a track record of crafting and delivering high quality camera work in cinematics and cutscenes. Working closely with the Cinematography Director and the team members to develop the cinematics from previs to final production.

As a Lead you will train and help your team members and provide solutions to problems appearing in the cinematic pipeline and workflow.

Ideally, we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.

What you'll be doing:

  • You will lead, mentor and manage a team of cinematic artists to produce high-quality in-game cinematics that align with the tone and vision of the game.
  • Work with and manage outsource partners to help deliver and maintain the quality and vision of the game.
  • Work closely with the Director of Cinematography, Cinematic Director and other team members to help define and develop the cinematic camera work in the game.
  • Help to establish and drive the pipelines, processes and methodologies across the cinematic teams.
  • Plan and prioritise tasks to ensure that deliverables are completed on time and to desired quality.
  • Collaborating with the other team members and departments to resolve any technical challenges and push project quality.
  • Supervise members of the team and coach them to success through reviews and mentorship.

What we're looking for:

  • An experienced Lead Cinematic Artist.
  • A portfolio that showcases examples of visual storytelling and cinematography skills, focusing on: Framing, shot selection, scene composition, camera animation, and editing.
  • A great working knowledge of Unreal engine 5 sequencer, MotionBuilder, Maya or other equivalent 3D programs.
  • A great understanding of cinematic storytelling principles, cinematic language, literacy and visual storytelling theory in an interactive medium.
  • Excellent framing and animation skills for cinematic cameras.
  • A deep understanding of the latest cinematic pipelines and workflows.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.

Desirable skills:

  • Experience with Adobe Premiere or other similar video editing software.
  • Experience of Unreal 5 blueprints and other Unreal tools.
  • Experience with lighting.
  • Experience with editing.

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

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About The Company

Firesprite is a visionary game development studio based in the heart of Liverpool. Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.

Would you enjoy the freedom to create AAA first party PlayStation games working from anywhere in the UK including our Liverpool studio?

Upon joining Firesprite you’ll be welcomed by talented creative colleagues from a broad range of backgrounds and experience, focused on learning and supporting each other. We build innovative experiences that surprise and delight our audiences.

Firesprite was awarded The Sunday Times Tech Track, and Northern Tech development awards in 2020 and 2021.

Liverpool, England, United Kingdom (Hybrid)

Liverpool, England, United Kingdom (Hybrid)

Liverpool, England, United Kingdom (Hybrid)

Liverpool, England, United Kingdom (Hybrid)

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