Game FX Artist

3 Months ago • All levels • Technical Art

Job Summary

Job Description

Framestore's Immersive team in London seeks a Mid-Level Game FX Artist to contribute to exciting projects bridging VFX and real-time workflows. Responsibilities include creating particle, rigid-body, fluid, cloth, fur/hair simulations and animations; developing lighting/materials for optimal FX rendering; utilizing Houdini, Maya, and Unreal Engine; collaborating with other departments for high-quality deliverables; and designing/creating images, effects, pipelines, tools, and techniques. The ideal candidate will have experience with Unreal Engine & Niagara, Houdini, and creating various FX (smoke, fire, water, etc.) for pre-rendered and real-time projects.
Must have:
  • Unreal Engine & Niagara experience
  • Excellent Houdini knowledge
  • Simulated/procedural FX expertise
  • Experience with smoke, fire, water FX
  • Understanding of animation and VFX process
Good to have:
  • Knowledge of EmberGen, Unity, or other engines
  • Experience with other render packages
  • UE Blueprints familiarity
  • Strong scripting skills (Vex, Hscript, Python, Mel)

Job Details

Job description

This is a hybrid position within the London team with 2 office days per week on average, you will need to be based in the UK and have the right to work here.

Framestore’s Immersive team works with creative IP owners and brands to elevate the impact of their imagined worlds. Projects span virtual, augmented and mixed realities, location-based entertainment, and theme park rides; a list that’s evolving fast. Using the strength and depth of our creative and technical resources, we’re ideally positioned to pioneer entertainment experiences of the future. You can see more of our Immersive work here.

Who We Are

Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

We are looking for an FX artist (mid level) to join our London-based Immersive team, working on exciting Immersive projects bridging the gap between our VFX and Realtime workflows.

The ideal candidate would have a portfolio that can demonstrate being able to create FX for pre-rendered and performant Realtime projects, with CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.

What you'll do:

  • Work alongside a team of FX TDs and Technical Artists to supply the FX elements for the project

  • Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations

  • Develop lighting/materials that work with the FX to produce the final rendered image or runtime content

  • Using a variety of commercial and proprietary FX tools including Houdini & Maya, for execution as realtime elements in Unreal Engine

  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard

  • Designing and creating images, elements, effects, pipelines, tools and techniques

Job requirements

Core Experience

  • Previous experience with Unreal Engine & Niagara

  • An excellent knowledge of Houdini

  • A thorough understanding of the techniques and technologies relating to simulated and procedural FX

  • Previous experience producing effects for environments such as smoke, fire, clouds, water, steam, destruction and explosions

  • A good understanding of animation

  • A good understanding of the entire visual effects process within Games, VFX or similar adjacent industry

  • A familiarity with pipeline issues, especially working between multiple packages

  • Strong understanding of flipbook animation and vertex animation

Desirable Experience

  • Knowledge of other simulation packages, such as EmberGen

  • Experience with other render packages or real-time engines, such as Unity or 1st party

  • Familiarity with UE Blueprints

  • Strong Vex, Hscript, Python and/or Mel scripting skills

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