Technical Rigging Animator

2 Weeks ago • 2 Years + • Technical Art

Job Summary

Job Description

The Technical Rigging Animator at Steel City Interactive will support the creation of high-quality character animation for their boxing game, 'Undisputed'. Responsibilities include skinning and rig control-building for animators, creating workflow scripts and editor tools (proficient in C#/C++), animation retargeting (preferably in Maya), and working directly within Unreal Engine. Proficiency in Python/MEL is required. The role involves supporting and developing skills in face rigging, exploring options within the MetaHuman system, and collaborating effectively with artists and engineers. The successful candidate will manage timely delivery, ensure effective planning and communication, and present confidently within the development team.
Must have:
  • Skinning & Rig Control-building
  • C#/C++ Proficiency
  • Animation Retargeting (Maya)
  • Python/MEL Proficiency
  • Unreal Engine Experience
  • 2+ years game industry experience
  • Shipped at least one game
  • Art background
  • Jira experience
Good to have:
  • MetaHuman experience
Perks:
  • 23 days annual leave + bank holidays
  • Christmas shutdown
  • Flexible working hours
  • Enhanced Maternity/Paternity pay
  • Free snacks, fruit, drinks
  • Free parking
  • Company sick pay
  • Mental health leave
  • Healthcare cash plan
  • 5 learning days per year
  • Unlimited Udemy access
  • Technology scheme
  • Relocation benefits
  • Electric car scheme
  • Wrap parties & company outings
  • Individual entertainment budget

Job Details

About Steel City Interactive

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.  

SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.

Together we are driven by ambition to bring the world of boxing into a video game like never before.   

The Role

**Please note that for all of our roles we have a preference for candidates who can be onsite full time. However, for outstanding candidates hybrid or remote working within the UK may be an option.**

The Technical rigging Animator will be responsible for the technical support and efficiencies in delivering high quality character animation for characters that appear across the game. This work encompasses several areas of production from scripting and tool creation, character rigging setup and supporting our technical advancements in Facial rigging systems when we transition over to use the unreal Engine.

Manages the timely delivery and quality of their work that support the needs of the project.

Ensures all work is planned effectively, clearly communicated and includes strategic planning for efficiencies, highlighting any cross-discipline dependencies.

Colloborates effectively across all disciplines and helps to drive and support technical outcomes with artists and engineers.

They will present with confidence, gravitas and persuasion within the development team.

Responsibilities

  • Will be responsible for Skinning and Rig Control-building for animators.
  • Will be responsible for providing workflow scripts and editor tools for animation rigging so needs to be Proficient in C#/C++.
  • Will be able to do Animation Retargeting (Preferably through Maya)
  • Proficiency in Python/MEL
  • Will be working directly in engine so needs to be sufficient with a 3D game engine, namely Unreal.
  • Will support and develop their skills in face rigging and be able to explore options within the Meta Human system.


Experience

  • At least 2 years in the games industry as a Technical Animator
  • Shipped at least one game, where you were involved in technical animation support.
  • Is from an Art background so has artistic fundamentals when it comes to delivering quality assets.
  • Has experience of using Jira and other project tracking software.
  • Excellent verbal and written communication skills.
  • Be able to work independently and as part of a team.
  • Based in the UK.

What we offer

Healthy work-life balance:

  • 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
  • Christmas shut down
  • Holiday exchange programme
  • Flexible working hours

Support for family life:

  • Enhanced Maternity and Paternity pay
  • Option to add children to our Healthcare Cash Plan

Great office environment:

  • A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
  • Free parking

Health & wellbeing support:

  • Company sick pay
  • 2 days paid Mental Health leave per year
  • Healthcare Cash Plan which includes optical and dental
  • Access to 24/7 doctors
  • Employee Assistance Programme
  • £300 wellbeing stipend every January

Learning support:

  • Career progression path
  • 5 Learning days per year
  • Unlimited access to Udemy courses

Additional financial support:

  • Technology scheme (up to £750)
  • Discount Club at over 350 high street stores
  • Discretionary Cost of Living Payments
  • Relocation benefits
  • Electric Car Vehicle Scheme

Connection and perks:

  • Wrap parties & company paid outings
  • Individual entertainment budget to cover team events

Steel City Interactive is an equal opportunity employer. We’re committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation.

If you’re excited about this role and believe you would add value to our team, but don’t meet every single requirement, we would still like to hear from you – please let us know about the value you would bring in your application.

Similar Jobs

DNEG - Creature Supervisor

DNEG

Sydney, New South Wales, Australia (On-Site)
6 Months ago
Wargaming - Lead/Senior Environment Artist

Wargaming

Belgrade, Serbia (Hybrid)
4 Weeks ago
Tencent - Animator

Tencent

(On-Site)
3 Months ago
Track vfx - Vancouver | Matchmove Artist | Senior

Track vfx

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Techland - Junior FX Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Weeks ago
Activision - Senior Character Technical Artist

Activision

Los Angeles, California, United States (On-Site)
3 Weeks ago
Light Speed Studios - Lighting Artist

Light Speed Studios

(On-Site)
1 Month ago
Netflix - Technical Services Manager

Netflix

Pennsylvania, United States (On-Site)
1 Week ago
CD PROJEKT RED - Senior Technical Artist

CD PROJEKT RED

Boston, Massachusetts, United States (Remote)
1 Day ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Mumbai, Maharashtra, India (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Sphere Entertainment Co - Motion Graphics Compositor - Project Based

Sphere Entertainment Co

Burbank, California, United States (On-Site)
4 Days ago
Argus Labs - Technical Artist

Argus Labs

Calgary, Alberta, Canada (Remote)
1 Month ago
Wargaming - Lead Environment Artist

Wargaming

Belgrade, Serbia (Hybrid)
1 Month ago
Light Speed Studios - Camera Designer

Light Speed Studios

Irvine, California, United States (On-Site)
3 Months ago
Fuse Games - Distributed Development Artist

Fuse Games

Guildford, England, United Kingdom (Hybrid)
1 Month ago
Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (Hybrid)
6 Days ago
Peak - 3D Artist, Marketing

Peak

(On-Site)
9 Months ago
People Can Fly - Principal Technical Artist

People Can Fly

Montreal, Quebec, Canada (Remote)
3 Weeks ago
Tencent - Senior Environment Artist

Tencent

(On-Site)
4 Weeks ago
Ubisoft - Technical Director, Animation

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Sheffield, England, United Kingdom

Playground Games - VFX Artist (All levels) - Contract

Playground Games

England, United Kingdom (Hybrid)
3 Months ago
Tesla - Customer Experience Specialist, Delivery

Tesla

Manchester, England, United Kingdom (On-Site)
2 Months ago
Aristocrat Gaming - Senior Software Developer

Aristocrat Gaming

London, England, United Kingdom (Hybrid)
4 Months ago
Epic Games - International Controller (Fixed-Term)

Epic Games

London, England, United Kingdom (On-Site)
3 Months ago
Cloud Imperium Games - Content Producer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
2 Days ago
Sports Interactive - Software Engineer (Console)

Sports Interactive

England, United Kingdom (Hybrid)
4 Weeks ago
DraftKings - Data Science Engineer

DraftKings

London, England, United Kingdom (On-Site)
1 Month ago
Electronic Arts - Assistant Producer - DCL EAUK

Electronic Arts

Guildford, England, United Kingdom (Hybrid)
2 Weeks ago
Kwalee - Junior Product Marketing Manager

Kwalee

Royal Leamington Spa, England, United Kingdom (On-Site)
3 Weeks ago
Epic Games - Vendor Manager, Trust & Safety

Epic Games

London, England, United Kingdom (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Gunzilla - Senior Procedural Technical Artist

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
Techland - Art Director (Dying Light Universe)

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
4 Months ago
PearlAbyss - Junior Shader / Procedural Modeler

PearlAbyss

(On-Site)
2 Months ago
Communix - Unity Technical Artist

Communix

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
1 Week ago
Funcom - VFX Artist - Internship

Funcom

Bucharest, Bucharest, Romania (On-Site)
4 Weeks ago
Vigaet - Internship - Python Developer

Vigaet

(Remote)
3 Months ago
Bladework Games - Senior VFX Artist

Bladework Games

Remote, Oregon, United States (Remote)
3 Weeks ago
Saber Interactive - VFX Artist

Saber Interactive

Madrid, Community Of Madrid, Spain (Hybrid)
3 Months ago
SmileGate - Crossfire2 Technical Artist

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Week ago
Techland - Junior FX Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

Based in Sheffield, UK Steel City Interactive (SCI) is the ambitious, indie developer of ‘Undisputed’ – the ground-breaking, innovative boxing game due for release on PC and consoles. Our dynamic team, that’s already punching well above its weight, aims to make ‘Undisputed’ the most authentic boxing game to date. We’ve signed an electrifying roster of former and current champions – men and women – including Muhammad Ali, Tyson Fury, Canelo Alvarez, Katie Taylor and Claressa Shields as well as governing bodies, referees and others across the boxing world. We’re a growing team that offers a creative environment where everyone has a voice.

Sheffield, England, United Kingdom (On-Site)

Sheffield, England, United Kingdom (Hybrid)

Sheffield, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Steel City Interactive

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug