UX Designer

1 Month ago • 3 Years + • UI/UX Design

Job Summary

Job Description

We are currently recruiting for a UX Designer, who will be responsible for designing and creating intuitive game flow and user interfaces. As a highly passionate and creative person you will be pivotal in crafting exceptional and captivating user experiences to the player. You’ll work closely with other disciplines to ensure that the UX features deliver in both quality and to the games vision. You’ll be a passionate and level-headed designer who will be proactive and will always be thinking about the player experience. You’ll gather feedback and action it where required. Always asking the question, how can the player experience be improved. You’ll also feel right at home with creating full screen mock-ups and flow diagrams to be able to prove out your designs and methodology.
Must have:
  • Help shape an enjoyable, engaging and consistent player experience.
  • Create clear and understandable UX flows and UI screen designs from wireframe mock-ups.
  • Design and refine user experiences, simplifying complex game mechanics and flows.
  • Collaborate with the design team to ensure game functionality is accurately represented.
  • Use critical thinking to analyze feedback and action required changes.
  • Ensure a consistent language and style throughout all screens.
  • Create and champion style and layout guidelines for the project.
  • Create and manage flow testing, collating and acting on feedback.
  • Work with the data team to identify and evaluate UX design impact and solve problems.
  • Write clear and concise design documentation, keeping it up to date.
  • Collaborate with other designers and the game director to deliver delightful features.
  • Be the focal point of UX design within the team.
  • Assess and communicate issues and risks within reasonable timescales.
  • Maintain a keen eye for quality, identifying improvements and ensuring high standards.
Perks:
  • 23 days annual leave (plus bank holidays), increasing 1 day per year of service
  • Christmas shut down
  • Holiday exchange programme
  • Flexible working hours
  • Enhanced Maternity and Paternity pay
  • Private Healthcare (includes Optical & Dental)
  • Dog friendly studio in Sheffield
  • Free snacks, fruit and drinks
  • Free parking
  • Company sick pay
  • 2 days paid Mental Health leave per year
  • Access to 24/7 doctors
  • Employee Assistance Programme
  • Learning days
  • Unlimited access to Udemy courses
  • Technology scheme (up to £750)
  • Relocation benefits
  • Electric Car Vehicle Scheme
  • Discretionary Bonus
  • Wrap parties & company paid outings
  • Individual entertainment budget for team events

Job Details

About Steel City Interactive

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.

SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.

Together we are driven by ambition to bring the world of boxing into a video game like never before.

The Role

We are currently recruiting for a UX Designer, who will be responsible for designing and creating intuitive game flow and user interfaces. As a highly passionate and creative person you will be pivotal in crafting exceptional and captivating user experiences to the player.

You’ll work closely with other disciplines to ensure that the UX features deliver in both quality and to the games vision.

You’ll be a passionate and level-headed designer who will be proactive and will always be thinking about the player experience. You’ll gather feedback and action it where required. Always asking the question, how can the player experience be improved.

You’ll also feel right at home with creating full screen mock-ups and flow diagrams to be able to prove out your designs and methodology.

Responsibilities

  • Help shape an enjoyable, engaging and consistent player experience.
  • Taking original wireframe mock-ups, create clear and understandable UX flows and UI screen designs. From layout to prototyping, with rapid iteration to a high-quality level.
  • Design and refine the user experiences. Ensure complex game mechanics and flows are simplified and understandable.
  • Collaborate with the design team to ensure game functionality is accurately represented and meets the design requirements whilst detailed information is not lost and can be easily understood by the player.
  • Use critical thinking skills to analyse feedback and action any required changes.
  • Ensure a consistent language and style throughout all screens.
  • Create and champion style and layout guidelines that will inform all screen layouts within the project.
  • Create and manage flow testing, whilst collating and acting on feedback.
  • Work with the data team to identify and evaluate the impact of UX designs and find solutions to complex problems.
  • Write clear and concise design documentation, ensuring that it is always kept up to date.
  • Collaborating with other designers and the game director to ensure that you are delivering features that surprise and delight our players.
  • Be the focal point of UX design within the team.
  • Assess and communicate issues and risk within reasonable timescales.
  • Have a keen eye for quality, identifying areas that could be improved, ensuring the game is meeting the highest standards.

Knowledge, Skills & Experience

  • At least 3 years in the games industry as a UX Designer.
  • Shipped at least one game, where you were heavily involved in UX design. Preferably console or PC.
  • Expert in using UX flow, design software and art packages such as Figma and Adobe Suite/Photoshop.
  • Strong prototyping skills.
  • Excellent verbal and written communication skills. Be able to justify the design decision to a wide range of skill levels within the team.
  • Be able to work independently and as part of a team.
  • Knowledge of good practice and responsive design principles.
  • Strong in visual design skills, such as layout, composition, typography, colour theory, illustration and iconography.
  • Knowledge of Unreal 5 UMG and implementation.

What we offer

Healthy work-life balance:

  • 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
  • Christmas shut down
  • Holiday exchange programme
  • Flexible working hours

Support for family life:

  • Enhanced Maternity and Paternity pay
  • Private Healthcare which includes Optical & Dental

Great office environment:

  • A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
  • Free parking

Health & wellbeing support:

  • Company sick pay
  • 2 days paid Mental Health leave per year
  • Access to 24/7 doctors
  • Employee Assistance Programme

Learning support:

  • Learning days
  • Unlimited access to Udemy courses

Additional financial support:

  • Technology scheme (up to £750)
  • Relocation benefits
  • Electric Car Vehicle Scheme
  • Discretionary Bonus

Connection and perks:

  • Wrap parties & company paid outings
  • Individual entertainment budget to cover team events

Steel City Interactive is an equal opportunity employer. We’re committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation.

If you’re excited about this role and believe you would add value to our team, but don’t meet every single requirement, we would still like to hear from you – please let us know about the value you would bring in your application.

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About The Company

Sheffield-based Steel City Interactive (SCI) was founded in 2020 by three brothers, Ash, Asif and Asad Habib. Formed around the idea of creating the first major, new boxing game in over a decade. The rapidly growing studio now employs 70 people and has partnerships with the world of boxing’s leading companies including the WBC, Ring Magazine, CompuBox, BoxRec, many other prestigious boxing organisations and many of the biggest fighters. During development SCI has created innovative, proprietary technology to bring the world of boxing to life like never before.Our roots are in Sheffield, a city buzzing with music, food, sport, cultural diversity and the glorious Peak District National Park on our doorstep.

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