Level Artist

10 Months ago • 3 Years + • Level Design

Job Summary

Job Description

Level Artist for The Witcher Remake, 3+ years experience, Unreal Engine 5, AAA open-world development, Nanite/Lumen knowledge.
Must have:
  • Unreal Engine 5
  • Open-World AAA
  • Nanite & Lumen
  • Terrain Sculpting
Good to have:
  • World Creator
  • Blender/3DS Max
  • Architectural History
  • Colour Theory
Perks:
  • Remote Work
  • English Lessons

Job Details

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

Responsibilities

  • Participating in the creation of game maps / levels.
  • Creating interesting, eye-catching locations.
  • Filling the game's world with certain biomes, architecture assets, props.
  • Terrain sculpting and adjusting it to desired level of details.
  • Modelling and basic editing of 3D models.
  • Optimising level performance.
  • Supporting QA in resolving Environment Art department related bugs.
  • Identifying and solving technical problems (level/game map related).
  • Collaboration on level prototyping and iteration to achieve the best possible gameplay quality.
  • Collaboration with Level Designers, Enviro Lead and Asset Artists.
  • Communicating needs for specific 3D solutions that are required.

Requirements

  • At least 3 years of relevant industry experience as a Level Artist.
  • Portfolio showing the range and variety of your work.
  • Experience in Unreal Engine 5 on a Regular/Senior level.
  • Experience in the full development process of a published AAA title.
  • Open-world game development experience (AAA preferred).
  • Knowledge of Nanite and Lumen technologies.
  • Knowledge of light sources in the UE5 engine and the ability to optimise them.
  • Good knowledge of UE5 World Partition system.
  • Good knowledge of terrain sculpting software - World Creator.
  • Basic modelling skills in a preferred 3D package of your choice: Blender (preferred), 3DS MAX, Maya, Zbrush.
  • Strong sense of scale, proportions and composition.
  • Artistic sensitivity and sense of aesthetics.
  • Fluent English.

          Nice to have

          • Classic Arts/Architecture/Photography background.
          • Knowledge of architectural history (preferably mediaeval).
          • Knowledge of Colour Theory.
          • Sketching skills.

            We offer

            • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
            • Flexible working hours (core hours 10:00-16:00).
            • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
            • English language lessons.
            • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
            • Custom tools to automate boring, repetitive stuff.
            • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
            • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
            • Private medical insurance (Enel-med).
            • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
            • Psychological support.

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            About The Company

            We are Fool’s Theory - a bunch of passionate and creative game developers who share a simple philosophy: we think that letting our enthusiasm run wild and staying flexible with our methods is the perfect recipe for making awesome games.We are constantly looking for experienced and passionate developers to join the crew. If you’ve got what it takes - contact us.

            Poland (On-Site)

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