Senior Environment Artist

1 Month ago • 4-8 Years • 3D Art

About the job

Job Description

As an Environment Artist (Level Artist) at Ubi Sherbrooke, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood. Even within a given framework, you can push creative boundaries – and you have the artistic ability to do it. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality. You will collaborate with level designers and the art director to discuss and understand game intentions and vision; Perform artistic research (find written descriptions and visual references); Set up placeholders and submit modelling and texturing requests to artists; Find balance between artistic aspects and technical constraints; Integrate and build assets into the game engine to set and dress a polished scene; Ensure integrated work is aligned with artistic direction and makes sense gameplay wise (test and improve).
Must have:
  • College diploma in 3D Modelling or equivalent
  • Experience in modelling, texturing, lighting, and image processing
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Understanding of art fundamentals: lighting, composition, colour theory, etc.
  • Strong communication and interpersonal skills
  • Curiosity, flexibility, and resourcefulness
  • Creativity and a keen eye for detail
Good to have:
  • Knowledge of 3D scanning and optimization techniques

Job Description

As an Environment Artist (Level Artist) at Ubi Sherbrooke, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.

Even within a given framework, you can push creative boundaries – and you have the artistic ability to do it. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.

What you’ll do

  • Collaborate with level designers and the art director to discuss and understand game intentions and vision;
  • Perform artistic research (find written descriptions and visual references);
  • Set up placeholders and submit modelling and texturing requests to artists;
  • Find balance between artistic aspects and technical constraints;
  • Integrate and build assets into the game engine to set and dress a polished scene;
  • Ensure integrated work is aligned with artistic direction and makes sense gameplay wise (test and improve).

Qualifications

What you bring

  • A college diploma in 3D Modelling or equivalent
  • Experience in modelling, texturing, lighting, and image processing, or other relevant experience
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Understanding of art fundamentals: lighting, composition, colour theory, etc.
  • Strong communication and interpersonal skills
  • Curiosity, flexibility, and resourcefulness
  • Creativity and a keen eye for detail

*Knowledge of 3D scanning and optimization techniques, a huge plus

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

What to send our way

  • Your CV, highlighting your education, experience, and skills

  •  A portfolio of your best 3D work! Attach images or send us a link to your personal website or online portfolio.

Additional Information

About Ubisoft Sherbrooke

Ubisoft Sherbrooke is a multidisciplinary team of passionate people. We are a human-sized studio where collective ambitions and interaction are the order of the day. Joining us means being part of a close-knit and welcoming family. We care about our people and our way of doing things.

Between the magnificent nature that surrounds the studio and the trendy and invigorating life of the Estrie region, there's no need to compromise - joining Ubisoft Sherbrooke also means discovering an urban-casual lifestyle!   And although we are sure that you will fall in love with the region, you don't have to move here to work with us. We really embrace hybrid mode, and that's real flexibility! Coming to Ubisoft Sherbrooke is far from travelling to the end of the world to have the chance to evolve in the hyper-stimulating and effervescent context of a starting studio!

We're looking for committed creators and forward-looking talents who want to take on challenges as a team. By the way, we are also working on some amazing projects including the legendary and acclaimed franchise FARCRY!

Interested? We're waiting for you!

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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