Character Processing Artist

2 Weeks ago • 2 Years + • 3D Art

About the job

SummaryBy Outscal

Must have:
  • Maya, Photoshop
  • Substance Painter
  • Modular character
  • Mesh processing
Good to have:
  • Skin weighting
  • Rigging techniques
  • Technical aspects
  • Industry techniques
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Summary:

The Character Processing Artist is responsible for receiving, reviewing, and refining armor assets from outsourcing partners to ensure compatibility, quality, and adherence to specifications. This role involves technical processing of meshes and textures, as well as refitting armor to various races and genders. A strong eye for detail and form is essential for achieving a high-quality final result.

Responsibilities:

• Receive and review assets from outsourcing partners to ensure compatibility with the character armor system.
• Verify that delivered meshes and textures match concept or reference artwork and provide feedback for necessary adjustments.
• Process meshes, including setup, splitting, alignment, UV verification, proportion matching, and weight transfer/correction.
• Process textures, balancing, recoloring, normal map setup, dye mask creation, and overall texture refinement.
• Finalize armor by setting up materials, naming pieces, applying properties, and exporting meshes for review.
• Refit armor to other races/genders using proprietary tools, ensuring compatibility and consistency with the original design.
• Address bugs reported by Quality Assurance team, collaborating with leadership to maintain aesthetic standards.
• Stay updated on industry techniques and mentor less experienced team members.

Candidate Requirements:

• Minimum 2 years of experience in game development pipelines.
• Experience with hard surface sculpting and modeling.
• Strong understanding of human and animal anatomy and shape language.
• Proficiency in Maya, Photoshop, and Substance Painter.
• Understanding of technical aspects of gameplay art and design.
• Knowledge of skin weighting and rigging techniques.
• Demonstrated experience in reviewing assets from art outsourcing partners in previous roles.
• A portfolio showcasing recent character and creature 3D work, demonstrating proficiency in modeling, texturing, and rendering.
• Proven experience and expertise in the process of modular character creation, including the ability to create and adapt modular components for diverse character designs.
• Proficiency in various technical aspects of character creation, including but not limited to mesh processing, texture mapping, rigging, skin weighting, and troubleshooting potential issues.

Shift starts at 19:00 RO Time.

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About The Company

GlobalStep focuses on the success of its clients’ digital products, applications and platforms through a comprehensive ecosystem of services that span the full product lifecycle. We enable our clients, from Fortune 100 to start-ups, to drive revenue and create high impact digital experiences. Our services include Product Design, Development and Deployment, Digital Assurance, Product Localization, Analytics & Insights, and Customer Support & Monetization.

Our specialized gaming practice helps over 200 game studios across the world deliver amazing, immersive games to their customers across all platforms. We help develop, test and localize games. Our analytics & insights practice enables game development teams around the world to hone the digital experience to resonate with players. Our player support practice enables engagement and monetization.

With service locations and studios in North America, UK, Europe, and Asia, we have a tightly integrated services model across geographies and lines of services, all fully focused on enabling the success of our clients.

United States (On-Site)

France (On-Site)

United Kingdom (On-Site)

Spain (On-Site)

Portugal (On-Site)

Portugal (On-Site)

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