Vehicle Art Manager

1 Day ago • 5-7 Years

About the job

SummaryBy Outscal

Lead a team of artists in creating 3D vehicle assets for AAA and mobile games. 5+ years experience in 3D hard and organic surface asset creation for AAA and mobile games. Expertise in DCC tools like Maya, Blender, 3DSMax, and Painter required.

Responsibilities

  • Manage core team members (Junior, Senior, Art Leads, Art Supervisors) within projects
  • Set development paths and goals for the team and its members.
  • Set training objective and goals for Artist
  • Identify strengths and weaknesses within the team and projects. Provide solutions and feedback to help drive improvements.
  • Translate and interpret style guides, feedback, and reference material into meaningful direction and tasks for the team.
  • Ensure Artist(s) have a clear, concise artistic vision to follow in crafting vehicle assets with accuracy and precision.
  • Provide meaningful feedback and guidance in achieving final results.
  • Ensure assets meet Client quality and delivery expectations.
  • Follow latest industry techniques and best practices in providing support for the team and Clients.
  • Participation and assistance in resource allocation, estimations, and task tracking.
  • Collaborate with internal and external teams and partners when it is necessary.
  • Participate in regular open communication channels with Client and Partners via email, conference calls, and chat channels.

Qualifications

  • 5+ years of industry experience creating 3D hard and organic surface assets for AAA and Mobile games.
  • 2+ years of team leadership/supervisory experience.
  • Bachelor Degree in Arts or related field of experience.
  • Advance proficiency in 1 or more DCC tools (ie. Maya, Blender, 3DSMax, Painter, and etc).
  • General knowledge and use of one or more commercial engines such as Unity3D or Unreal is a plus
  • Proficiency in research and reference gathering.
  • Proficiency in interpreting ideas and instructions based on design briefs and reference material.
  • Intermediate to advance level understanding of Art Production workflows.
  • Intermediate to advance level understanding of surface (Hard + Soft) topology and modeling.
  • Intermediate to advance level of understanding in manufacturing and fabrication techniques used in production of a product.
  • Ability to interpret organic and hard surface forms in design.
  • General understanding of stylized and realistic art.
  • General understanding of team dynamics and how each member contributes to a project.
  • Intermediate level communication in written or spoken English

 


 

Job Info

  • Job Function Identification 765
  • Posting Date 09/05/2024, 08:38 AM
  • Locations Vietnam, Ho Chi Minh (Glass Egg)
  • Linkedin Tags #LI-NHT #LI-LN #LI-BTH #LI-geh

About The Company

Vietnam (On-Site)

Vietnam (On-Site)

France (On-Site)

France (On-Site)

France (On-Site)

County Dublin, Ireland (Hybrid)

Japan (On-Site)

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