Senior Environment Artist (Unity)

1 Month ago • 5 Years + • 3D Art

About the job

Job Description

As a Senior Environment Artist, you will be responsible for creating high-quality and visually appealing game environments. Your work will involve developing the visuals of an open world for a third-person view in a contemporary setting, including both exterior and interior spaces. You will closely collaborate with game designers, the art department, programmers, and technical artists to ensure a cohesive and immersive experience. You will also be responsible for searching for interesting artistic solutions and implementing them with the team. Additionally, you will work with a large array of assets, importing them into Unity, and setting them up. Other responsibilities include creating high-quality textures and materials, setting up lighting, post-processing, and color correction.
Must have:
  • 5+ years of experience as an Environment Artist
  • Experience in creating game locations
  • Knowledge of Texel Density, UDIM, collisions
  • UV experience (overlaps, trims, unwraps)
  • Experience with Unity
  • 3D modeling and texturing software proficiency
  • Sculpting skills (zBrush, 3D Coat, Blender)
  • Understanding of texturing for a masked blend
  • Knowledge of composition, lighting, and color theory
  • Vast gaming experience and a keen eye for design
  • Portfolio with successful released projects
  • Willingness to complete a test assignment
Good to have:
  • Understanding of level design
  • Experience with Git/SVN and documentation
  • Ability to work with vegetation
  • Experience working with lightmaps
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You are our person if you have:

  • 5 or more years of experience as an Environment Artist in the gaming industry
  • experience in creating game location environments in accordance with the complete pipeline in close cooperation with the development team
  • experience working with Texel Density, UDIM, collisions, UV (overlaps, trims, unwraps for a lightmap, atlases, extra channels), lighting, texturing for PBR
  • knowledge of Unity (working with prefabs, ability to integrate an asset at a basic level)
  • good culture of polygonal modeling
  • professional knowledge of basic 3D modeling and texturing software (Maya, 3ds Max, Blender, Substance Designer/Painter, Marmoset Toolbag, Photoshop)
  • sculpting skills in zBrush / 3D Coat / Blender and their analogues
  • understanding of the nuances of texturing for a masked blend
  • knowledge and understanding of the principles of composition (rhythm, balance, counterform), lighting, and color theory
  • vast gaming experience, an eye for a good design
  • skill of collecting references
  • profile portfolio with examples of successful released projects
  • willingness to complete a test assignment

Will come in handy:

  • understanding of level design
  • experience working with Git/SVN and documentation
  • ability to work with vegetation
  • experience working with lightmaps

Some points on tasks:

  • creating high-quality and appealing game environments
  • developing the visuals of an open world for the third-person view in a contemporary setting (exterior/interior, working on details)
  • closely cooperating with game designers, the art department, programmers, and technical artists
  • searching for interesting artistic solutions and implementing them with the team
  • working with a large array of assets, importing them to Unity, and setting them up
  • creating high-quality textures and materials
  • setting up lighting, post processes, and color correction

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About The Company

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

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