Senior Level Designer - Blight: Survival | Concepteur·rice de jeu sénior·e - Blight: Survival

2 Months ago • 5-10 Years • Game Design

About the job

Job Description

Behaviour Interactive seeks a Senior Level Designer with 5+ years of experience in open-world games to join their Blight project. Strong understanding of space, flow, and pacing is essential, as well as proficiency with Unreal Engine and design documentation. Experience with visual scripting is a plus.
Must have:
  • Open-world Games
  • Unreal Engine
  • Level Design
  • Design Documents
Good to have:
  • Visual Scripting
  • Sequencing Tools
  • Greyblock Layouts
  • Game Industry
Perks:
  • Cutting-edge Development
  • Dynamic Studio
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Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you ready to join the Blight project, an innovative game that promises to redefine gaming standards? We are looking for a Senior Level Designer to help shape this exciting new game. In this role, you'll use your creative and technical skills to design immersive environments, handle world-building tasks, and create terrain geometry. You'll also balance production management, with strong communication skills, the ability to take initiative, and self-management being crucial in the early stages. You'll be responsible for proposing the vision for the game and guiding others during onboarding. This is a unique opportunity to be at the heart of decision-making as the project takes shape.

In this role you will :

    • Establish conventions for level sizes, boundaries, distances, paths, chokepoints, etc
    • Create grey block level layouts and place enemies, obstacles, props, rewards, and other interactive triggers as first pass level designs; 
    • Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met; 
    • See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery; 
    •  Take ownership of creative and management tasks;
    • Provide time estimates as necessary; 
    • Contribute to and create design support documentation, as necessary. 

What we're looking for :

    • 5+ years of game industry experience as a level designer; 
    • Experience with open-world games.
    • Strong understanding of space, flow and pacing; 
    • Ability to write detailed design documents describing the above; 
    • Proficient with Unreal Engine and related tools; 
    • Experience with visual scripting and sequencing tools a plus; 
    • Ability and willingness to adapt to constant changes; 
    • Good communication skills, both written and verbal in French and/or in English. 
Êtes-vous prêt·e à rejoindre le projet Blight, un jeu innovant qui promet de redéfinir les standards du gaming ? Nous recherchons un·e concepteur·rice de niveaux senior pour contribuer à façonner ce nouveau jeu passionnant. Dans ce rôle, vous utiliserez vos compétences créatives et techniques pour concevoir des environnements immersifs, gérer des tâches de construction de mondes et créer la géométrie des terrains. Vous équilibrerez également la gestion de production, avec des compétences en communication solides, une capacité à prendre des initiatives et une bonne gestion de soi, qui sont essentielles dans les premières phases du projet. Vous serez responsable de proposer la vision du jeu et de guider les autres lors de leur intégration. C'est une opportunité unique d'être au cœur de la prise de décision alors que le projet prend forme.

Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 
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About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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