As a Senior Software Development Engineer focused on Unreal gameplay programming, you'll continue to grow your expertise in writing high-quality code while learning and using whatever breadth of skills are needed to make a game awesome for players. That may include adding functionality in Unreal Engine, writing gameplay features, or something else entirely. We are prepared to craft the role around the right person, whether you’ve been programming for 5 years or for 20. Teaching others first and maintaining a mentorship culture are key ingredients to our success.
We encourage you to apply even if you do not meet all of the skills listed here. We understand that your qualifications may shine through in different ways and can be based on unique perspectives and experiences.
Gamebreaking Studios is an Equal Opportunity Employer. We celebrate diversity, and are committed to maintaining a safe and inclusive environment for our team.
We are currently open to hiring candidates to work out of the following locations:
Gamebreaking Studios is a young, growing, LA-based company founded by technology leaders from around games, entertainment, and software. We found early success providing work-for-hire to other studios and now build everything from end-to-end games to online game platforms to individual feature integrations. We also develop our own games and IP alongside other projects.
Our mission: We aspire to make games and media so fun that it improves people's relationships and behaviors. That is to say, while we are not a "serious games" company, we believe that making fun-first games enables us to have a positive impact. We believe deeply in our core values and hope to find people who share them:
Notes for non-US citizens
…living and working in Brazil
This position is open to candidates living and working in Brazil. Applicants must be fluent in English, willing to work according to US time zones (must be available 8am - 3pm Pacific Time), and have a strong, stable internet connection conducive to remote work and video calls. Outside the US, we work with an Employer of Record to hire full-time employees. This works very similar to how employees would work for a company based in their home country. Note that work authorization in the country you will work from is still required.
Helping build world-class online games. Co-development, work-for-hire, and game build pipelines (www.bespokeci.dev)